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patch 9.1.0018: use of #if instead of #ifdef

Problem:  use of #if instead of #ifdef
Solution: use correct form of #ifdef

`#if FEAT_GUI_HAIKU` was used mistakenly. Use the correct form
`#ifdef FEAT_GUI_HAIKU` instead.

closes: #13843

Signed-off-by: Ken Takata <kentkt@csc.jp>
Signed-off-by: Christian Brabandt <cb@256bit.org>
This commit is contained in:
Ken Takata
2024-01-12 17:31:07 +01:00
committed by Christian Brabandt
parent 2357765304
commit b52600d561
3 changed files with 4 additions and 2 deletions

View File

@@ -176,7 +176,7 @@ typedef struct GuiScrollbar
// to reduce the count.
#endif
#if FEAT_GUI_HAIKU
#ifdef FEAT_GUI_HAIKU
VimScrollBar *id; // Pointer to real scroll bar
#endif
#ifdef FEAT_GUI_PHOTON

View File

@@ -4333,7 +4333,7 @@ struct VimMenu
HMENU submenu_id; // If this is submenu, add children here
HWND tearoff_handle; // hWnd of tearoff if created
#endif
#if FEAT_GUI_HAIKU
#ifdef FEAT_GUI_HAIKU
BMenuItem *id; // Id of menu item
BMenu *submenu_id; // If this is submenu, add children here
# ifdef FEAT_TOOLBAR

View File

@@ -704,6 +704,8 @@ static char *(features[]) =
static int included_patches[] =
{ /* Add new patch number below this line */
/**/
18,
/**/
17,
/**/