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patch 8.0.1449: slow redrawing with DirectX
Problem: Slow redrawing with DirectX. Solution: Avoid calling gui_mch_flush() unnecessarily, especially when updating the cursor. (Ken Takata, closes #2560)
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17
src/macros.h
17
src/macros.h
@@ -365,6 +365,17 @@
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* HIKEY2DI() converts a hashitem key pointer to a dictitem pointer.
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* HI2DI() converts a hashitem pointer to a dictitem pointer.
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*/
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# define DI2HIKEY(di) ((di)->di_key)
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# define HIKEY2DI(p) ((dictitem_T *)(p - offsetof(dictitem_T, di_key)))
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# define HI2DI(hi) HIKEY2DI((hi)->hi_key)
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#define DI2HIKEY(di) ((di)->di_key)
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#define HIKEY2DI(p) ((dictitem_T *)(p - offsetof(dictitem_T, di_key)))
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#define HI2DI(hi) HIKEY2DI((hi)->hi_key)
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/*
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* Flush control functions.
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*/
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#ifdef FEAT_GUI
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# define mch_enable_flush() gui_enable_flush()
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# define mch_disable_flush() gui_disable_flush()
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#else
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# define mch_enable_flush()
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# define mch_disable_flush()
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#endif
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