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Update runtime files
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57
runtime/syntax/gdshader.vim
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57
runtime/syntax/gdshader.vim
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" Vim syntax file for Godot shading language
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" Language: gdshader
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" Maintainer: Maxim Kim <habamax@gmail.com>
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" Filenames: *.gdshader
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if exists("b:current_syntax")
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finish
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endif
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syn keyword gdshaderConditional if else switch case default
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syn keyword gdshaderRepeat for while do
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syn keyword gdshaderStatement return discard
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syn keyword gdshaderBoolean true false
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syn keyword gdshaderKeyword shader_type render_mode
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syn keyword gdshaderKeyword in out inout
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syn keyword gdshaderKeyword lowp mediump highp
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syn keyword gdshaderKeyword uniform varying const
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syn keyword gdshaderKeyword flat smooth
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syn keyword gdshaderType float vec2 vec3 vec4
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syn keyword gdshaderType uint uvec2 uvec3 uvec4
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syn keyword gdshaderType int ivec2 ivec3 ivec4
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syn keyword gdshaderType void bool
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syn keyword gdshaderType bvec2 bvec3 bvec4
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syn keyword gdshaderType mat2 mat3 mat4
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syn keyword gdshaderType sampler2D isampler2D usampler2D samplerCube
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syn match gdshaderMember "\v<(\.)@<=[a-z_]+\w*>"
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syn match gdshaderBuiltin "\v<[A-Z_]+[A-Z0-9_]*>"
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syn match gdshaderFunction "\v<\w*>(\()@="
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syn match gdshaderNumber "\v<\d+(\.)@!>"
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syn match gdshaderFloat "\v<\d*\.\d+(\.)@!>"
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syn match gdshaderFloat "\v<\d*\.=\d+(e-=\d+)@="
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syn match gdshaderExponent "\v(\d*\.=\d+)@<=e-=\d+>"
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syn match gdshaderComment "\v//.*$" contains=@Spell
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syn region gdshaderComment start="/\*" end="\*/" contains=@Spell
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syn keyword gdshaderTodo TODO FIXME XXX NOTE BUG HACK OPTIMIZE containedin=gdshaderComment
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hi def link gdshaderConditional Conditional
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hi def link gdshaderRepeat Repeat
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hi def link gdshaderStatement Statement
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hi def link gdshaderBoolean Boolean
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hi def link gdshaderKeyword Keyword
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hi def link gdshaderMember Identifier
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hi def link gdshaderBuiltin Identifier
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hi def link gdshaderFunction Function
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hi def link gdshaderType Type
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hi def link gdshaderNumber Number
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hi def link gdshaderFloat Float
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hi def link gdshaderExponent Special
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hi def link gdshaderComment Comment
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hi def link gdshaderTodo Todo
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let b:current_syntax = "gdshader"
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