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patch 8.2.0468: GUI: pixel dust with some fonts and characters
Problem: GUI: pixel dust with some fonts and characters. Solution: Always redraw the character before the cursor. (Nir Lichtman, closes #5549, closes #5856)
This commit is contained in:
26
src/gui.c
26
src/gui.c
@@ -2630,18 +2630,19 @@ gui_outstr_nowrap(
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/*
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* Un-draw the cursor. Actually this just redraws the character at the given
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* position. The character just before it too, for when it was in bold.
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* position.
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*/
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void
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gui_undraw_cursor(void)
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{
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if (gui.cursor_is_valid)
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{
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if (gui_redraw_block(gui.cursor_row, gui.cursor_col,
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gui.cursor_row, gui.cursor_col, GUI_MON_NOCLEAR)
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&& gui.cursor_col > 0)
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(void)gui_redraw_block(gui.cursor_row, gui.cursor_col - 1,
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gui.cursor_row, gui.cursor_col - 1, GUI_MON_NOCLEAR);
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// Redraw the character just before too, if there is one, because with
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// some fonts and characters there can be a one pixel overlap.
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gui_redraw_block(gui.cursor_row,
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gui.cursor_col > 0 ? gui.cursor_col - 1 : gui.cursor_col,
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gui.cursor_row, gui.cursor_col, GUI_MON_NOCLEAR);
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// Cursor_is_valid is reset when the cursor is undrawn, also reset it
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// here in case it wasn't needed to undraw it.
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gui.cursor_is_valid = FALSE;
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@@ -2662,7 +2663,7 @@ gui_redraw(
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row2 = Y_2_ROW(y + h - 1);
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col2 = X_2_COL(x + w - 1);
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(void)gui_redraw_block(row1, col1, row2, col2, GUI_MON_NOCLEAR);
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gui_redraw_block(row1, col1, row2, col2, GUI_MON_NOCLEAR);
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/*
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* We may need to redraw the cursor, but don't take it upon us to change
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@@ -2678,10 +2679,8 @@ gui_redraw(
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/*
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* Draw a rectangular block of characters, from row1 to row2 (inclusive) and
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* from col1 to col2 (inclusive).
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* Return TRUE when the character before the first drawn character has
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* different attributes (may have to be redrawn too).
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*/
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int
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void
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gui_redraw_block(
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int row1,
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int col1,
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@@ -2695,12 +2694,11 @@ gui_redraw_block(
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sattr_T first_attr;
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int idx, len;
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int back, nback;
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int retval = FALSE;
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int orig_col1, orig_col2;
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// Don't try to update when ScreenLines is not valid
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if (!screen_cleared || ScreenLines == NULL)
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return retval;
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return;
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// Don't try to draw outside the shell!
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// Check everything, strange values may be caused by a big border width
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@@ -2762,8 +2760,6 @@ gui_redraw_block(
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if (ScreenAttrs[off - 1 - back] != ScreenAttrs[off]
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|| ScreenLines[off - 1 - back] == ' ')
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break;
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retval = (col1 > 0 && ScreenAttrs[off - 1] != 0 && back == 0
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&& ScreenLines[off - 1] != ' ');
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// Break it up in strings of characters with the same attributes.
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// Print UTF-8 characters individually.
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@@ -2845,8 +2841,6 @@ gui_redraw_block(
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gui.row = old_row;
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gui.col = old_col;
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gui.highlight_mask = (int)old_hl_mask;
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return retval;
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}
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static void
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