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patch 8.1.0940: MS-Windows console resizing not handled properly
Problem: MS-Windows console resizing not handled properly. Solution: Handle resizing the console better. (Nobuhiro Takasaki, closes #3968, closes #3611)
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@@ -1492,6 +1492,8 @@ handle_focus_event(INPUT_RECORD ir)
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ui_focus_change((int)g_fJustGotFocus);
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}
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static void ResizeConBuf(HANDLE hConsole, COORD coordScreen);
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/*
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* Wait until console input from keyboard or mouse is available,
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* or the time is up.
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@@ -1657,11 +1659,18 @@ WaitForChar(long msec, int ignore_input)
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handle_focus_event(ir);
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else if (ir.EventType == WINDOW_BUFFER_SIZE_EVENT)
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{
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/* Only call shell_resized() when the size actually change to
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* avoid the screen is cleard. */
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if (ir.Event.WindowBufferSizeEvent.dwSize.X != Columns
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|| ir.Event.WindowBufferSizeEvent.dwSize.Y != Rows)
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COORD dwSize = ir.Event.WindowBufferSizeEvent.dwSize;
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// Only call shell_resized() when the size actually change to
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// avoid the screen is cleard.
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if (dwSize.X != Columns || dwSize.Y != Rows)
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{
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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GetConsoleScreenBufferInfo(g_hConOut, &csbi);
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dwSize.Y = csbi.srWindow.Bottom - csbi.srWindow.Top + 1;
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ResizeConBuf(g_hConOut, dwSize);
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shell_resized();
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}
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}
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#ifdef FEAT_MOUSE
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else if (ir.EventType == MOUSE_EVENT
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@@ -6327,7 +6336,7 @@ write_chars(
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* character was written, otherwise we get stuck. */
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if (WriteConsoleOutputCharacterW(g_hConOut, unicodebuf, length,
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coord, &cchwritten) == 0
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|| cchwritten == 0)
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|| cchwritten == 0 || cchwritten == (DWORD)-1)
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cchwritten = 1;
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}
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else
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@@ -6361,7 +6370,7 @@ write_chars(
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* character was written, otherwise we get stuck. */
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if (WriteConsoleOutputCharacter(g_hConOut, (LPCSTR)pchBuf, cbToWrite,
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coord, &written) == 0
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|| written == 0)
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|| written == 0 || written == (DWORD)-1)
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written = 1;
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}
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else
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@@ -7707,7 +7716,7 @@ vtp_flag_init(void)
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}
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#ifndef FEAT_GUI_W32
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#if !defined(FEAT_GUI_W32) || defined(PROTO)
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static void
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vtp_init(void)
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@@ -7931,3 +7940,28 @@ is_conpty_stable(void)
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{
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return conpty_stable;
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}
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#if !defined(FEAT_GUI_W32) || defined(PROTO)
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void
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resize_console_buf(void)
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{
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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COORD coord;
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SMALL_RECT newsize;
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if (GetConsoleScreenBufferInfo(g_hConOut, &csbi))
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{
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coord.X = SRWIDTH(csbi.srWindow);
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coord.Y = SRHEIGHT(csbi.srWindow);
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SetConsoleScreenBufferSize(g_hConOut, coord);
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newsize.Left = 0;
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newsize.Top = 0;
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newsize.Right = coord.X - 1;
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newsize.Bottom = coord.Y - 1;
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SetConsoleWindowInfo(g_hConOut, TRUE, &newsize);
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SetConsoleScreenBufferSize(g_hConOut, coord);
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}
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}
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#endif
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