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updated for version 7.3.393

Problem:    Win32: When resizing Vim it is always moved to the primary monitor
            if the secondary monitor is on the left.
Solution:   Use the nearest monitor. (Yukihiro Nakadaira)
This commit is contained in:
Bram Moolenaar
2012-01-04 20:29:22 +01:00
parent 374d32d70f
commit 6ef47c223e
2 changed files with 22 additions and 29 deletions

View File

@@ -1661,9 +1661,7 @@ gui_mch_set_shellsize(int width, int height,
{
RECT workarea_rect;
int win_width, win_height;
int win_xpos, win_ypos;
WINDOWPLACEMENT wndpl;
int workarea_left;
/* Try to keep window completely on screen. */
/* Get position of the screen work area. This is the part that is not
@@ -1685,9 +1683,6 @@ gui_mch_set_shellsize(int width, int height,
GetWindowPlacement(s_hwnd, &wndpl);
}
win_xpos = wndpl.rcNormalPosition.left;
win_ypos = wndpl.rcNormalPosition.top;
/* compute the size of the outside of the window */
win_width = width + GetSystemMetrics(SM_CXFRAME) * 2;
win_height = height + GetSystemMetrics(SM_CYFRAME) * 2
@@ -1697,36 +1692,32 @@ gui_mch_set_shellsize(int width, int height,
#endif
;
/* There is an inconsistency when using two monitors and Vim is on the
* second (right) one: win_xpos will be the offset from the workarea of
* the left monitor. While with one monitor it's the offset from the
* workarea (including a possible taskbar on the left). Detect the second
* monitor by checking for the left offset to be quite big. */
if (workarea_rect.left > 300)
workarea_left = 0;
else
workarea_left = workarea_rect.left;
/* The following should take care of keeping Vim on the same monitor, no
* matter if the secondary monitor is left or right of the primary
* monitor. */
wndpl.rcNormalPosition.right = wndpl.rcNormalPosition.left + win_width;
wndpl.rcNormalPosition.bottom = wndpl.rcNormalPosition.top + win_height;
/* If the window is going off the screen, move it on to the screen.
* win_xpos and win_ypos are relative to the workarea. */
/* If the window is going off the screen, move it on to the screen. */
if ((direction & RESIZE_HOR)
&& workarea_left + win_xpos + win_width > workarea_rect.right)
win_xpos = workarea_rect.right - win_width - workarea_left;
&& wndpl.rcNormalPosition.right > workarea_rect.right)
OffsetRect(&wndpl.rcNormalPosition,
workarea_rect.right - wndpl.rcNormalPosition.right, 0);
if ((direction & RESIZE_HOR) && win_xpos < 0)
win_xpos = 0;
if ((direction & RESIZE_HOR)
&& wndpl.rcNormalPosition.left < workarea_rect.left)
OffsetRect(&wndpl.rcNormalPosition,
workarea_rect.left - wndpl.rcNormalPosition.left, 0);
if ((direction & RESIZE_VERT)
&& workarea_rect.top + win_ypos + win_height > workarea_rect.bottom)
win_ypos = workarea_rect.bottom - win_height - workarea_rect.top;
&& wndpl.rcNormalPosition.bottom > workarea_rect.bottom)
OffsetRect(&wndpl.rcNormalPosition,
0, workarea_rect.bottom - wndpl.rcNormalPosition.bottom);
if ((direction & RESIZE_VERT) && win_ypos < 0)
win_ypos = 0;
wndpl.rcNormalPosition.left = win_xpos;
wndpl.rcNormalPosition.right = win_xpos + win_width;
wndpl.rcNormalPosition.top = win_ypos;
wndpl.rcNormalPosition.bottom = win_ypos + win_height;
if ((direction & RESIZE_VERT)
&& wndpl.rcNormalPosition.top < workarea_rect.top)
OffsetRect(&wndpl.rcNormalPosition,
0, workarea_rect.top - wndpl.rcNormalPosition.top);
/* set window position - we should use SetWindowPlacement rather than
* SetWindowPos as the MSDN docs say the coord systems returned by

View File

@@ -714,6 +714,8 @@ static char *(features[]) =
static int included_patches[] =
{ /* Add new patch number below this line */
/**/
393,
/**/
392,
/**/