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patch 8.1.0933: When using VTP scroll region isn't used properly

Problem:    When using VTP scroll region isn't used properly.
Solution:   Make better use of the scroll region. (Nobuhiro Takasaki,
            closes #3974)
This commit is contained in:
Bram Moolenaar
2019-02-16 16:48:01 +01:00
parent 14184a3133
commit 6982f42f33
3 changed files with 120 additions and 80 deletions

View File

@@ -171,6 +171,9 @@ static int g_fForceExit = FALSE; /* set when forcefully exiting */
static void scroll(unsigned cLines);
static void set_scroll_region(unsigned left, unsigned top,
unsigned right, unsigned bottom);
static void set_scroll_region_tb(unsigned top, unsigned bottom);
static void set_scroll_region_lr(unsigned left, unsigned right);
static void insert_lines(unsigned cLines);
static void delete_lines(unsigned cLines);
static void gotoxy(unsigned x, unsigned y);
static void standout(void);
@@ -5392,7 +5395,7 @@ create_pipe_pair(HANDLE handles[2])
if (handles[0] == INVALID_HANDLE_VALUE)
{
CloseHandle(handles[1]);
CloseHandle(handles[1]);
return FALSE;
}
@@ -5976,9 +5979,30 @@ set_scroll_region(
g_srScrollRegion.Top = top;
g_srScrollRegion.Right = right;
g_srScrollRegion.Bottom = bottom;
}
if (USE_VTP)
vtp_printf("\033[%d;%dr", top + 1, bottom + 1);
static void
set_scroll_region_tb(
unsigned top,
unsigned bottom)
{
if (top >= bottom || bottom > (unsigned)Rows - 1)
return;
g_srScrollRegion.Top = top;
g_srScrollRegion.Bottom = bottom;
}
static void
set_scroll_region_lr(
unsigned left,
unsigned right)
{
if (left >= right || right > (unsigned)Columns - 1)
return;
g_srScrollRegion.Left = left;
g_srScrollRegion.Right = right;
}
@@ -5988,47 +6012,49 @@ set_scroll_region(
static void
insert_lines(unsigned cLines)
{
SMALL_RECT source;
SMALL_RECT source, clip;
COORD dest;
CHAR_INFO fill;
dest.X = 0;
dest.X = g_srScrollRegion.Left;
dest.Y = g_coord.Y + cLines;
source.Left = 0;
source.Left = g_srScrollRegion.Left;
source.Top = g_coord.Y;
source.Right = g_srScrollRegion.Right;
source.Bottom = g_srScrollRegion.Bottom - cLines;
if (!USE_VTP)
clip.Left = g_srScrollRegion.Left;
clip.Top = g_coord.Y;
clip.Right = g_srScrollRegion.Right;
clip.Bottom = g_srScrollRegion.Bottom;
{
fill.Char.AsciiChar = ' ';
fill.Attributes = g_attrCurrent;
fill.Attributes = g_attrDefault;
ScrollConsoleScreenBuffer(g_hConOut, &source, NULL, dest, &fill);
}
else
{
set_console_color_rgb();
gotoxy(1, source.Top + 1);
vtp_printf("\033[%dT", cLines);
ScrollConsoleScreenBuffer(g_hConOut, &source, &clip, dest, &fill);
}
/* Here we have to deal with a win32 console flake: If the scroll
* region looks like abc and we scroll c to a and fill with d we get
* cbd... if we scroll block c one line at a time to a, we get cdd...
* vim expects cdd consistently... So we have to deal with that
* here... (this also occurs scrolling the same way in the other
* direction). */
// Here we have to deal with a win32 console flake: If the scroll
// region looks like abc and we scroll c to a and fill with d we get
// cbd... if we scroll block c one line at a time to a, we get cdd...
// vim expects cdd consistently... So we have to deal with that
// here... (this also occurs scrolling the same way in the other
// direction).
if (source.Bottom < dest.Y)
{
COORD coord;
int i;
coord.X = 0;
coord.Y = source.Bottom;
clear_chars(coord, Columns * (dest.Y - source.Bottom));
coord.X = source.Left;
for (i = clip.Top; i < dest.Y; ++i)
{
coord.Y = i;
clear_chars(coord, source.Right - source.Left + 1);
}
}
}
@@ -6039,50 +6065,48 @@ insert_lines(unsigned cLines)
static void
delete_lines(unsigned cLines)
{
SMALL_RECT source;
SMALL_RECT source, clip;
COORD dest;
CHAR_INFO fill;
int nb;
dest.X = 0;
dest.X = g_srScrollRegion.Left;
dest.Y = g_coord.Y;
source.Left = 0;
source.Left = g_srScrollRegion.Left;
source.Top = g_coord.Y + cLines;
source.Right = g_srScrollRegion.Right;
source.Bottom = g_srScrollRegion.Bottom;
if (!USE_VTP)
clip.Left = g_srScrollRegion.Left;
clip.Top = g_coord.Y;
clip.Right = g_srScrollRegion.Right;
clip.Bottom = g_srScrollRegion.Bottom;
{
fill.Char.AsciiChar = ' ';
fill.Attributes = g_attrCurrent;
fill.Attributes = g_attrDefault;
ScrollConsoleScreenBuffer(g_hConOut, &source, NULL, dest, &fill);
}
else
{
set_console_color_rgb();
gotoxy(1, source.Top + 1);
vtp_printf("\033[%dS", cLines);
ScrollConsoleScreenBuffer(g_hConOut, &source, &clip, dest, &fill);
}
/* Here we have to deal with a win32 console flake: If the scroll
* region looks like abc and we scroll c to a and fill with d we get
* cbd... if we scroll block c one line at a time to a, we get cdd...
* vim expects cdd consistently... So we have to deal with that
* here... (this also occurs scrolling the same way in the other
* direction). */
// Here we have to deal with a win32 console flake; See insert_lines()
// above.
nb = dest.Y + (source.Bottom - source.Top) + 1;
if (nb < source.Top)
{
COORD coord;
int i;
coord.X = 0;
coord.Y = nb;
clear_chars(coord, Columns * (source.Top - nb));
coord.X = source.Left;
for (i = nb; i < clip.Bottom; ++i)
{
coord.Y = i;
clear_chars(coord, source.Right - source.Left + 1);
}
}
}
@@ -6508,6 +6532,14 @@ mch_write(
{
set_scroll_region(0, arg1 - 1, Columns - 1, arg2 - 1);
}
else if (argc == 2 && *p == 'R')
{
set_scroll_region_tb(arg1, arg2);
}
else if (argc == 2 && *p == 'V')
{
set_scroll_region_lr(arg1, arg2);
}
else if (argc == 1 && *p == 'A')
{
gotoxy(g_coord.X + 1,