mirror of
https://github.com/vim/vim.git
synced 2025-09-26 04:04:07 -04:00
patch 7.4.851
Problem: Saving and restoring the console buffer does not work properly. Solution: Instead of ReadConsoleOutputA/WriteConsoleOutputA use CreateConsoleScreenBuffer and SetConsoleActiveScreenBuffer. (Ken Takata)
This commit is contained in:
193
src/os_win32.c
193
src/os_win32.c
@@ -2192,8 +2192,7 @@ typedef struct ConsoleBufferStruct
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{
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BOOL IsValid;
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CONSOLE_SCREEN_BUFFER_INFO Info;
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PCHAR_INFO Buffer;
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COORD BufferSize;
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HANDLE handle;
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} ConsoleBuffer;
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/*
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@@ -2210,77 +2209,81 @@ typedef struct ConsoleBufferStruct
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SaveConsoleBuffer(
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ConsoleBuffer *cb)
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{
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DWORD NumCells;
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COORD BufferCoord;
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SMALL_RECT ReadRegion;
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WORD Y, Y_incr;
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if (cb == NULL)
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return FALSE;
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if (!GetConsoleScreenBufferInfo(g_hConOut, &cb->Info))
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if (!GetConsoleScreenBufferInfo(cb->handle, &cb->Info))
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{
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cb->IsValid = FALSE;
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return FALSE;
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}
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cb->IsValid = TRUE;
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/*
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* Allocate a buffer large enough to hold the entire console screen
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* buffer. If this ConsoleBuffer structure has already been initialized
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* with a buffer of the correct size, then just use that one.
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return TRUE;
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}
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/*
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* CopyOldConsoleBuffer()
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* Description:
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* Copies the old console buffer contents to the current console buffer.
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* This is used when 'restorescreen' is off.
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* Returns:
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* TRUE on success
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*/
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if (!cb->IsValid || cb->Buffer == NULL ||
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cb->BufferSize.X != cb->Info.dwSize.X ||
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cb->BufferSize.Y != cb->Info.dwSize.Y)
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{
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cb->BufferSize.X = cb->Info.dwSize.X;
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cb->BufferSize.Y = cb->Info.dwSize.Y;
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NumCells = cb->BufferSize.X * cb->BufferSize.Y;
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vim_free(cb->Buffer);
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cb->Buffer = (PCHAR_INFO)alloc(NumCells * sizeof(CHAR_INFO));
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if (cb->Buffer == NULL)
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return FALSE;
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}
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static BOOL
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CopyOldConsoleBuffer(
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ConsoleBuffer *cb,
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HANDLE hConOld)
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{
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COORD BufferCoord;
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COORD BufferSize;
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PCHAR_INFO Buffer;
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DWORD NumCells;
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SMALL_RECT ReadRegion;
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/*
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* We will now copy the console screen buffer into our buffer.
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* ReadConsoleOutput() seems to be limited as far as how much you
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* can read at a time. Empirically, this number seems to be about
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* 12000 cells (rows * columns). Start at position (0, 0) and copy
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* in chunks until it is all copied. The chunks will all have the
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* same horizontal characteristics, so initialize them now. The
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* height of each chunk will be (12000 / width).
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* Before copying the buffer contents, clear the current buffer, and
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* restore the window information. Doing this now prevents old buffer
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* contents from "flashing" onto the screen.
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*/
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BufferCoord.X = 0;
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ClearConsoleBuffer(cb->Info.wAttributes);
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/* We only need to copy the window area, not whole buffer. */
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BufferSize.X = cb->Info.srWindow.Right - cb->Info.srWindow.Left + 1;
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BufferSize.Y = cb->Info.srWindow.Bottom - cb->Info.srWindow.Top + 1;
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ReadRegion.Left = 0;
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ReadRegion.Right = cb->Info.dwSize.X - 1;
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Y_incr = 12000 / cb->Info.dwSize.X;
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for (Y = 0; Y < cb->BufferSize.Y; Y += Y_incr)
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{
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/*
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* Read into position (0, Y) in our buffer.
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*/
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BufferCoord.Y = Y;
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/*
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* Read the region whose top left corner is (0, Y) and whose bottom
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* right corner is (width - 1, Y + Y_incr - 1). This should define
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* a region of size width by Y_incr. Don't worry if this region is
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* too large for the remaining buffer; it will be cropped.
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*/
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ReadRegion.Top = Y;
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ReadRegion.Bottom = Y + Y_incr - 1;
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if (!ReadConsoleOutput(g_hConOut, /* output handle */
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cb->Buffer, /* our buffer */
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cb->BufferSize, /* dimensions of our buffer */
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ReadRegion.Right = BufferSize.X - 1;
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ReadRegion.Top = 0;
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ReadRegion.Bottom = BufferSize.Y - 1;
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NumCells = BufferSize.X * BufferSize.Y;
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Buffer = (PCHAR_INFO)alloc(NumCells * sizeof(CHAR_INFO));
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if (Buffer == NULL)
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return FALSE;
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BufferCoord.X = 0;
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BufferCoord.Y = 0;
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if (!ReadConsoleOutputW(hConOld, /* output handle */
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Buffer, /* our buffer */
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BufferSize, /* dimensions of our buffer */
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BufferCoord, /* offset in our buffer */
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&ReadRegion)) /* region to save */
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{
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vim_free(cb->Buffer);
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cb->Buffer = NULL;
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vim_free(Buffer);
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return FALSE;
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}
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if (!WriteConsoleOutputW(g_hConOut, /* output handle */
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Buffer, /* our buffer */
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BufferSize, /* dimensions of our buffer */
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BufferCoord, /* offset in our buffer */
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&ReadRegion)) /* region to restore */
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{
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vim_free(Buffer);
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return FALSE;
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}
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vim_free(Buffer);
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SetConsoleWindowInfo(g_hConOut, TRUE, &ReadRegion);
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return TRUE;
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}
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@@ -2299,67 +2302,20 @@ RestoreConsoleBuffer(
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ConsoleBuffer *cb,
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BOOL RestoreScreen)
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{
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COORD BufferCoord;
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SMALL_RECT WriteRegion;
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HANDLE hConOld;
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if (cb == NULL || !cb->IsValid)
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return FALSE;
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/*
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* Before restoring the buffer contents, clear the current buffer, and
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* restore the cursor position and window information. Doing this now
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* prevents old buffer contents from "flashing" onto the screen.
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*/
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if (RestoreScreen)
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ClearConsoleBuffer(cb->Info.wAttributes);
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FitConsoleWindow(cb->Info.dwSize, TRUE);
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if (!SetConsoleScreenBufferSize(g_hConOut, cb->Info.dwSize))
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return FALSE;
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if (!SetConsoleTextAttribute(g_hConOut, cb->Info.wAttributes))
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return FALSE;
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if (!RestoreScreen)
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{
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/*
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* No need to restore the screen buffer contents, so we're done.
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*/
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return TRUE;
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}
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if (!SetConsoleCursorPosition(g_hConOut, cb->Info.dwCursorPosition))
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return FALSE;
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if (!SetConsoleWindowInfo(g_hConOut, TRUE, &cb->Info.srWindow))
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return FALSE;
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/*
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* Restore the screen buffer contents.
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*/
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if (cb->Buffer != NULL)
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{
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BufferCoord.X = 0;
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BufferCoord.Y = 0;
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WriteRegion.Left = 0;
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WriteRegion.Top = 0;
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WriteRegion.Right = cb->Info.dwSize.X - 1;
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WriteRegion.Bottom = cb->Info.dwSize.Y - 1;
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if (!WriteConsoleOutput(g_hConOut, /* output handle */
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cb->Buffer, /* our buffer */
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cb->BufferSize, /* dimensions of our buffer */
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BufferCoord, /* offset in our buffer */
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&WriteRegion)) /* region to restore */
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{
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return FALSE;
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}
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}
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hConOld = g_hConOut;
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g_hConOut = cb->handle;
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if (!RestoreScreen && exiting)
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CopyOldConsoleBuffer(cb, hConOld);
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SetConsoleActiveScreenBuffer(g_hConOut);
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return TRUE;
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}
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#define FEAT_RESTORE_ORIG_SCREEN
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#ifdef FEAT_RESTORE_ORIG_SCREEN
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static ConsoleBuffer g_cbOrig = { 0 };
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#endif
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static ConsoleBuffer g_cbNonTermcap = { 0 };
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static ConsoleBuffer g_cbTermcap = { 0 };
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@@ -2498,9 +2454,6 @@ static DWORD g_cmodeout = 0;
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void
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mch_init(void)
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{
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#ifndef FEAT_RESTORE_ORIG_SCREEN
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CONSOLE_SCREEN_BUFFER_INFO csbi;
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#endif
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#ifndef __MINGW32__
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extern int _fmode;
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#endif
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@@ -2521,16 +2474,14 @@ mch_init(void)
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else
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create_conin();
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g_hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
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g_cbNonTermcap.handle = g_hConOut;
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g_cbTermcap.handle = CreateConsoleScreenBuffer(
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GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE,
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NULL, CONSOLE_TEXTMODE_BUFFER, NULL);
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#ifdef FEAT_RESTORE_ORIG_SCREEN
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/* Save the initial console buffer for later restoration */
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SaveConsoleBuffer(&g_cbOrig);
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g_attrCurrent = g_attrDefault = g_cbOrig.Info.wAttributes;
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#else
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/* Get current text attributes */
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GetConsoleScreenBufferInfo(g_hConOut, &csbi);
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g_attrCurrent = g_attrDefault = csbi.wAttributes;
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#endif
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SaveConsoleBuffer(&g_cbNonTermcap);
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g_attrCurrent = g_attrDefault = g_cbNonTermcap.Info.wAttributes;
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if (cterm_normal_fg_color == 0)
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cterm_normal_fg_color = (g_attrCurrent & 0xf) + 1;
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if (cterm_normal_bg_color == 0)
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@@ -2630,6 +2581,8 @@ mch_exit(int r)
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SetConsoleMode(g_hConIn, g_cmodein);
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SetConsoleMode(g_hConOut, g_cmodeout);
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CloseHandle(g_cbTermcap.handle);
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#ifdef DYNAMIC_GETTEXT
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dyn_libintl_end();
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#endif
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@@ -5002,6 +4955,8 @@ termcap_mode_start(void)
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* screen buffer, and resize the buffer to match the current window
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* size. We will use this as the size of our editing environment.
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*/
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g_hConOut = g_cbTermcap.handle;
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SetConsoleActiveScreenBuffer(g_hConOut);
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ClearConsoleBuffer(g_attrCurrent);
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ResizeConBufAndWindow(g_hConOut, Columns, Rows);
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}
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@@ -5045,11 +5000,7 @@ termcap_mode_end(void)
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cmodein &= ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT);
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SetConsoleMode(g_hConIn, cmodein);
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#ifdef FEAT_RESTORE_ORIG_SCREEN
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cb = exiting ? &g_cbOrig : &g_cbNonTermcap;
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#else
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cb = &g_cbNonTermcap;
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#endif
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RestoreConsoleBuffer(cb, p_rs);
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SetConsoleCursorInfo(g_hConOut, &g_cci);
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@@ -741,6 +741,8 @@ static char *(features[]) =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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/**/
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851,
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/**/
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850,
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/**/
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