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patch 8.1.1851: crash when sound_playfile() callback plays sound

Problem:    Crash when sound_playfile() callback plays sound.
Solution:   Invoke callback later from event loop.
This commit is contained in:
Bram Moolenaar
2019-08-15 23:05:49 +02:00
parent 5dd143e223
commit 28e67e0c14
9 changed files with 127 additions and 20 deletions

View File

@@ -7692,8 +7692,12 @@ do_sleep(long msec)
}
#endif
#ifdef FEAT_JOB_CHANNEL
if (has_any_channel() && wait_now > 100L)
wait_now = 100L;
if (has_any_channel() && wait_now > 20L)
wait_now = 20L;
#endif
#ifdef FEAT_SOUND
if (has_any_sound_callback() && wait_now > 20L)
wait_now = 20L;
#endif
ui_delay(wait_now, TRUE);
#ifdef FEAT_JOB_CHANNEL

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@@ -666,6 +666,9 @@
#if !defined(FEAT_SOUND) && defined(HAVE_CANBERRA)
# define FEAT_SOUND
#endif
#if defined(FEAT_SOUND) && defined(HAVE_CANBERRA)
# define FEAT_SOUND_CANBERRA
#endif
/* There are two ways to use XPM. */
#if (defined(HAVE_XM_XPMP_H) && defined(FEAT_GUI_MOTIF)) \

View File

@@ -4485,6 +4485,10 @@ parse_queued_messages(void)
# endif
# ifdef FEAT_TERMINAL
free_unused_terminals();
# endif
# ifdef FEAT_SOUND_CANBERRA
if (has_sound_callback_in_queue())
invoke_sound_callback();
# endif
break;
}

View File

@@ -5998,6 +5998,11 @@ WaitForCharOrMouse(long msec, int *interrupted, int ignore_input)
rest -= msec;
}
# endif
# ifdef FEAT_SOUND_CANBERRA
// Invoke any pending sound callbacks.
if (has_sound_callback_in_queue())
invoke_sound_callback();
# endif
# ifdef FEAT_MOUSE_GPM
gpm_process_wanted = 0;
avail = RealWaitForChar(read_cmd_fd, msec,

View File

@@ -1,4 +1,7 @@
/* sound.c */
int has_any_sound_callback(void);
int has_sound_callback_in_queue(void);
void invoke_sound_callback(void);
void f_sound_playevent(typval_T *argvars, typval_T *rettv);
void f_sound_playfile(typval_T *argvars, typval_T *rettv);
void f_sound_stop(typval_T *argvars, typval_T *rettv);

View File

@@ -30,6 +30,16 @@ struct soundcb_S {
static soundcb_T *first_callback = NULL;
/*
* Return TRUE when a sound callback has been created, it may be invoked when
* the sound finishes playing. Also see has_sound_callback_in_queue().
*/
int
has_any_sound_callback(void)
{
return first_callback != NULL;
}
static soundcb_T *
get_sound_callback(typval_T *arg)
{
@@ -85,6 +95,24 @@ delete_sound_callback(soundcb_T *soundcb)
static ca_context *context = NULL;
// Structure to store info about a sound callback to be invoked soon.
typedef struct soundcb_queue_S soundcb_queue_T;
struct soundcb_queue_S {
soundcb_queue_T *scb_next;
uint32_t scb_id; // ID of the sound
int scb_result; // CA_ value
soundcb_T *scb_callback; // function to call
};
// Queue of callbacks to invoke from the main loop.
static soundcb_queue_T *callback_queue = NULL;
/*
* Add a callback to the queue of callbacks to invoke later from the main loop.
* That is because the callback may be called from another thread and invoking
* another sound function may cause trouble.
*/
static void
sound_callback(
ca_context *c UNUSED,
@@ -93,22 +121,57 @@ sound_callback(
void *userdata)
{
soundcb_T *soundcb = (soundcb_T *)userdata;
typval_T argv[3];
typval_T rettv;
soundcb_queue_T *scb;
argv[0].v_type = VAR_NUMBER;
argv[0].vval.v_number = id;
argv[1].v_type = VAR_NUMBER;
argv[1].vval.v_number = error_code == CA_SUCCESS ? 0
scb = ALLOC_ONE(soundcb_queue_T);
if (scb == NULL)
return;
scb->scb_next = callback_queue;
callback_queue = scb;
scb->scb_id = id;
scb->scb_result = error_code == CA_SUCCESS ? 0
: error_code == CA_ERROR_CANCELED
|| error_code == CA_ERROR_DESTROYED
? 1 : 2;
scb->scb_callback = soundcb;
}
/*
* Return TRUE if there is a sound callback to be called.
*/
int
has_sound_callback_in_queue(void)
{
return callback_queue != NULL;
}
/*
* Invoke queued sound callbacks.
*/
void
invoke_sound_callback(void)
{
soundcb_queue_T *scb;
typval_T argv[3];
typval_T rettv;
while (callback_queue != NULL)
{
scb = callback_queue;
callback_queue = scb->scb_next;
argv[0].v_type = VAR_NUMBER;
argv[0].vval.v_number = scb->scb_id;
argv[1].v_type = VAR_NUMBER;
argv[1].vval.v_number = scb->scb_result;
argv[2].v_type = VAR_UNKNOWN;
call_callback(&soundcb->snd_callback, -1, &rettv, 2, argv);
call_callback(&scb->scb_callback->snd_callback, -1, &rettv, 2, argv);
clear_tv(&rettv);
delete_sound_callback(soundcb);
delete_sound_callback(scb->scb_callback);
}
redraw_after_callback(TRUE);
}

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@@ -13,7 +13,6 @@ func Test_play_event()
if has('win32')
throw 'Skipped: Playing event with callback is not supported on Windows'
endif
let id = sound_playevent('bell', 'PlayCallback')
if id == 0
throw 'Skipped: bell event not available'
@@ -21,7 +20,7 @@ func Test_play_event()
" Stop it quickly, avoid annoying the user.
sleep 20m
call sound_stop(id)
sleep 20m
sleep 30m
call assert_equal(id, g:id)
call assert_equal(1, g:result) " sound was aborted
endfunc
@@ -46,6 +45,20 @@ func Test_play_silent()
call assert_true(id2 > 0)
sleep 20m
call sound_clear()
sleep 30m
call assert_equal(id2, g:id)
call assert_equal(1, g:result)
" recursive use was causing a crash
func PlayAgain(id, fname)
let g:id = a:id
let g:id_again = sound_playfile(a:fname)
endfunc
let id3 = sound_playfile(fname, {id, res -> PlayAgain(id, fname)})
call assert_true(id3 > 0)
sleep 50m
call sound_clear()
sleep 30m
call assert_true(g:id_again > 0)
endfunc

View File

@@ -459,12 +459,22 @@ ui_wait_for_chars_or_timer(
}
if (due_time <= 0 || (wtime > 0 && due_time > remaining))
due_time = remaining;
# ifdef FEAT_JOB_CHANNEL
if ((due_time < 0 || due_time > 10L)
# ifdef FEAT_GUI
&& !gui.in_use
# if defined(FEAT_JOB_CHANNEL) || defined(FEAT_SOUND_CANBERRA)
if ((due_time < 0 || due_time > 10L) && (
# if defined(FEAT_JOB_CHANNEL)
(
# if defined(FEAT_GUI)
!gui.in_use &&
# endif
&& (has_pending_job() || channel_any_readahead()))
(has_pending_job() || channel_any_readahead()))
# ifdef FEAT_SOUND_CANBERRA
||
# endif
# endif
# ifdef FEAT_SOUND_CANBERRA
has_any_sound_callback()
# endif
))
{
// There is a pending job or channel, should return soon in order
// to handle them ASAP. Do check for input briefly.

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@@ -769,6 +769,8 @@ static char *(features[]) =
static int included_patches[] =
{ /* Add new patch number below this line */
/**/
1851,
/**/
1850,
/**/