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synced 2025-09-25 03:54:15 -04:00
patch 8.1.1851: crash when sound_playfile() callback plays sound
Problem: Crash when sound_playfile() callback plays sound. Solution: Invoke callback later from event loop.
This commit is contained in:
@@ -7692,8 +7692,12 @@ do_sleep(long msec)
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}
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#endif
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#ifdef FEAT_JOB_CHANNEL
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if (has_any_channel() && wait_now > 100L)
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wait_now = 100L;
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if (has_any_channel() && wait_now > 20L)
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wait_now = 20L;
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#endif
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#ifdef FEAT_SOUND
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if (has_any_sound_callback() && wait_now > 20L)
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wait_now = 20L;
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#endif
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ui_delay(wait_now, TRUE);
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#ifdef FEAT_JOB_CHANNEL
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@@ -666,6 +666,9 @@
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#if !defined(FEAT_SOUND) && defined(HAVE_CANBERRA)
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# define FEAT_SOUND
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#endif
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#if defined(FEAT_SOUND) && defined(HAVE_CANBERRA)
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# define FEAT_SOUND_CANBERRA
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#endif
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/* There are two ways to use XPM. */
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#if (defined(HAVE_XM_XPMP_H) && defined(FEAT_GUI_MOTIF)) \
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@@ -4485,6 +4485,10 @@ parse_queued_messages(void)
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# endif
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# ifdef FEAT_TERMINAL
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free_unused_terminals();
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# endif
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# ifdef FEAT_SOUND_CANBERRA
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if (has_sound_callback_in_queue())
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invoke_sound_callback();
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# endif
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break;
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}
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@@ -5998,6 +5998,11 @@ WaitForCharOrMouse(long msec, int *interrupted, int ignore_input)
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rest -= msec;
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}
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# endif
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# ifdef FEAT_SOUND_CANBERRA
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// Invoke any pending sound callbacks.
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if (has_sound_callback_in_queue())
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invoke_sound_callback();
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# endif
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# ifdef FEAT_MOUSE_GPM
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gpm_process_wanted = 0;
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avail = RealWaitForChar(read_cmd_fd, msec,
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@@ -1,4 +1,7 @@
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/* sound.c */
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int has_any_sound_callback(void);
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int has_sound_callback_in_queue(void);
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void invoke_sound_callback(void);
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void f_sound_playevent(typval_T *argvars, typval_T *rettv);
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void f_sound_playfile(typval_T *argvars, typval_T *rettv);
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void f_sound_stop(typval_T *argvars, typval_T *rettv);
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79
src/sound.c
79
src/sound.c
@@ -30,6 +30,16 @@ struct soundcb_S {
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static soundcb_T *first_callback = NULL;
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/*
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* Return TRUE when a sound callback has been created, it may be invoked when
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* the sound finishes playing. Also see has_sound_callback_in_queue().
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*/
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int
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has_any_sound_callback(void)
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{
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return first_callback != NULL;
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}
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static soundcb_T *
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get_sound_callback(typval_T *arg)
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{
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@@ -85,6 +95,24 @@ delete_sound_callback(soundcb_T *soundcb)
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static ca_context *context = NULL;
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// Structure to store info about a sound callback to be invoked soon.
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typedef struct soundcb_queue_S soundcb_queue_T;
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struct soundcb_queue_S {
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soundcb_queue_T *scb_next;
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uint32_t scb_id; // ID of the sound
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int scb_result; // CA_ value
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soundcb_T *scb_callback; // function to call
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};
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// Queue of callbacks to invoke from the main loop.
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static soundcb_queue_T *callback_queue = NULL;
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/*
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* Add a callback to the queue of callbacks to invoke later from the main loop.
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* That is because the callback may be called from another thread and invoking
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* another sound function may cause trouble.
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*/
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static void
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sound_callback(
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ca_context *c UNUSED,
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@@ -93,22 +121,57 @@ sound_callback(
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void *userdata)
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{
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soundcb_T *soundcb = (soundcb_T *)userdata;
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typval_T argv[3];
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typval_T rettv;
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soundcb_queue_T *scb;
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argv[0].v_type = VAR_NUMBER;
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argv[0].vval.v_number = id;
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argv[1].v_type = VAR_NUMBER;
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argv[1].vval.v_number = error_code == CA_SUCCESS ? 0
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scb = ALLOC_ONE(soundcb_queue_T);
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if (scb == NULL)
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return;
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scb->scb_next = callback_queue;
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callback_queue = scb;
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scb->scb_id = id;
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scb->scb_result = error_code == CA_SUCCESS ? 0
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: error_code == CA_ERROR_CANCELED
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|| error_code == CA_ERROR_DESTROYED
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? 1 : 2;
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scb->scb_callback = soundcb;
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}
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/*
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* Return TRUE if there is a sound callback to be called.
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*/
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int
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has_sound_callback_in_queue(void)
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{
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return callback_queue != NULL;
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}
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/*
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* Invoke queued sound callbacks.
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*/
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void
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invoke_sound_callback(void)
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{
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soundcb_queue_T *scb;
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typval_T argv[3];
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typval_T rettv;
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while (callback_queue != NULL)
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{
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scb = callback_queue;
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callback_queue = scb->scb_next;
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argv[0].v_type = VAR_NUMBER;
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argv[0].vval.v_number = scb->scb_id;
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argv[1].v_type = VAR_NUMBER;
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argv[1].vval.v_number = scb->scb_result;
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argv[2].v_type = VAR_UNKNOWN;
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call_callback(&soundcb->snd_callback, -1, &rettv, 2, argv);
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call_callback(&scb->scb_callback->snd_callback, -1, &rettv, 2, argv);
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clear_tv(&rettv);
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delete_sound_callback(soundcb);
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delete_sound_callback(scb->scb_callback);
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}
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redraw_after_callback(TRUE);
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}
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@@ -13,7 +13,6 @@ func Test_play_event()
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if has('win32')
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throw 'Skipped: Playing event with callback is not supported on Windows'
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endif
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let id = sound_playevent('bell', 'PlayCallback')
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if id == 0
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throw 'Skipped: bell event not available'
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@@ -21,7 +20,7 @@ func Test_play_event()
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" Stop it quickly, avoid annoying the user.
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sleep 20m
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call sound_stop(id)
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sleep 20m
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sleep 30m
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call assert_equal(id, g:id)
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call assert_equal(1, g:result) " sound was aborted
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endfunc
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@@ -46,6 +45,20 @@ func Test_play_silent()
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call assert_true(id2 > 0)
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sleep 20m
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call sound_clear()
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sleep 30m
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call assert_equal(id2, g:id)
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call assert_equal(1, g:result)
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" recursive use was causing a crash
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func PlayAgain(id, fname)
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let g:id = a:id
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let g:id_again = sound_playfile(a:fname)
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endfunc
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let id3 = sound_playfile(fname, {id, res -> PlayAgain(id, fname)})
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call assert_true(id3 > 0)
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sleep 50m
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call sound_clear()
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sleep 30m
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call assert_true(g:id_again > 0)
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endfunc
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20
src/ui.c
20
src/ui.c
@@ -459,12 +459,22 @@ ui_wait_for_chars_or_timer(
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}
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if (due_time <= 0 || (wtime > 0 && due_time > remaining))
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due_time = remaining;
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# ifdef FEAT_JOB_CHANNEL
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if ((due_time < 0 || due_time > 10L)
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# ifdef FEAT_GUI
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&& !gui.in_use
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# if defined(FEAT_JOB_CHANNEL) || defined(FEAT_SOUND_CANBERRA)
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if ((due_time < 0 || due_time > 10L) && (
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# if defined(FEAT_JOB_CHANNEL)
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(
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# if defined(FEAT_GUI)
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!gui.in_use &&
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# endif
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&& (has_pending_job() || channel_any_readahead()))
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(has_pending_job() || channel_any_readahead()))
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# ifdef FEAT_SOUND_CANBERRA
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# endif
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# endif
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# ifdef FEAT_SOUND_CANBERRA
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has_any_sound_callback()
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# endif
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))
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{
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// There is a pending job or channel, should return soon in order
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// to handle them ASAP. Do check for input briefly.
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@@ -769,6 +769,8 @@ static char *(features[]) =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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/**/
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1851,
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/**/
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1850,
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/**/
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