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patch 8.1.0784: messy indent in if statement
Problem: Messy indent in if statement. Solution: Improve structure of if statement. (Ozaki Kiichi, closes #3826)
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@@ -1576,34 +1576,35 @@ WaitForChar(long msec, int ignore_input)
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dwWaitTime = p_mzq; /* don't wait longer than 'mzquantum' */
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#endif
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#ifdef FEAT_TIMERS
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// When waiting very briefly don't trigger timers.
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if (dwWaitTime > 10)
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{
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long due_time;
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/* When waiting very briefly don't trigger timers. */
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if (dwWaitTime > 10)
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// Trigger timers and then get the time in msec until the next
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// one is due. Wait up to that time.
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due_time = check_due_timer();
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if (typebuf.tb_change_cnt != tb_change_cnt)
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{
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/* Trigger timers and then get the time in msec until the
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* next one is due. Wait up to that time. */
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due_time = check_due_timer();
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if (typebuf.tb_change_cnt != tb_change_cnt)
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{
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/* timer may have used feedkeys() */
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return FALSE;
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}
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if (due_time > 0 && dwWaitTime > (DWORD)due_time)
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dwWaitTime = due_time;
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// timer may have used feedkeys().
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return FALSE;
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}
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if (due_time > 0 && dwWaitTime > (DWORD)due_time)
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dwWaitTime = due_time;
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}
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#endif
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if (
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#ifdef FEAT_CLIENTSERVER
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/* Wait for either an event on the console input or a message in
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* the client-server window. */
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if (msg_wait_for_multiple_objects(1, &g_hConIn, FALSE,
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dwWaitTime, QS_SENDMESSAGE) != WAIT_OBJECT_0)
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// Wait for either an event on the console input or a
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// message in the client-server window.
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msg_wait_for_multiple_objects(1, &g_hConIn, FALSE,
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dwWaitTime, QS_SENDMESSAGE) != WAIT_OBJECT_0
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#else
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if (wait_for_single_object(g_hConIn, dwWaitTime) != WAIT_OBJECT_0)
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wait_for_single_object(g_hConIn, dwWaitTime)
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!= WAIT_OBJECT_0
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#endif
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continue;
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)
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continue;
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}
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cRecords = 0;
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