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patch 8.0.1582: in the MS-Windows console mouse movement is not used

Problem:    In the MS-Windows console mouse movement is not used.
Solution:   Pass mouse movement events when useful.
This commit is contained in:
Bram Moolenaar
2018-03-06 17:09:20 +01:00
parent 3b3a9a5609
commit 157d813be4
4 changed files with 28 additions and 4 deletions

View File

@@ -1164,6 +1164,18 @@ mch_setmouse(int on)
SetConsoleMode(g_hConIn, cmodein);
}
#if defined(FEAT_BEVAL_TERM) || defined(PROTO)
/*
* Called when 'balloonevalterm' changed.
*/
void
mch_bevalterm_changed(void)
{
mch_setmouse(g_fMouseActive);
}
#endif
/*
* Decode a MOUSE_EVENT. If it's a valid event, return MOUSE_LEFT,
* MOUSE_MIDDLE, or MOUSE_RIGHT for a click; MOUSE_DRAG for a mouse
@@ -1243,7 +1255,7 @@ decode_mouse_event(
if (pmer->dwEventFlags == MOUSE_MOVED)
{
/* ignore MOUSE_MOVED events if (x, y) hasn't changed. (We get these
/* Ignore MOUSE_MOVED events if (x, y) hasn't changed. (We get these
* events even when the mouse moves only within a char cell.) */
if (s_xOldMouse == g_xMouse && s_yOldMouse == g_yMouse)
return FALSE;
@@ -1252,11 +1264,20 @@ decode_mouse_event(
/* If no buttons are pressed... */
if ((pmer->dwButtonState & ((1 << cButtons) - 1)) == 0)
{
nButton = MOUSE_RELEASE;
/* If the last thing returned was MOUSE_RELEASE, ignore this */
if (s_fReleased)
return FALSE;
{
#ifdef FEAT_BEVAL_TERM
/* do return mouse move events when we want them */
if (p_bevalterm)
nButton = MOUSE_DRAG;
else
#endif
return FALSE;
}
nButton = MOUSE_RELEASE;
s_fReleased = TRUE;
}
else /* one or more buttons pressed */