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patch 7.4.2003

Problem:    Still cursor flickering when a callback updates the screen. (David
            Samvelyan)
Solution:   Put the cursor in the right position after updating the screen.
This commit is contained in:
Bram Moolenaar 2016-07-08 21:41:54 +02:00
parent a06ec8f345
commit 144445d15f
2 changed files with 17 additions and 3 deletions

View File

@ -422,7 +422,7 @@ redraw_after_callback(void)
; /* do nothing */
else if (State & CMDLINE)
redrawcmdline();
else if ((State & NORMAL) || (State & INSERT))
else if (State & (NORMAL | INSERT))
{
update_screen(0);
setcursor();
@ -486,8 +486,6 @@ update_curbuf(int type)
}
/*
* update_screen()
*
* Based on the current value of curwin->w_topline, transfer a screenfull
* of stuff from Filemem to ScreenLines[], and update curwin->w_botline.
*/
@ -499,6 +497,10 @@ update_screen(int type)
#if defined(FEAT_SEARCH_EXTRA) || defined(FEAT_CLIPBOARD)
int did_one;
#endif
#ifdef FEAT_GUI
int gui_cursor_col;
int gui_cursor_row;
#endif
/* Don't do anything if the screen structures are (not yet) valid. */
if (!screen_valid(TRUE))
@ -696,7 +698,11 @@ update_screen(int type)
* scrolling may make it difficult to redraw the text under
* it. */
if (gui.in_use)
{
gui_cursor_col = gui.cursor_col;
gui_cursor_row = gui.cursor_row;
gui_undraw_cursor();
}
#endif
}
#endif
@ -752,7 +758,13 @@ update_screen(int type)
{
out_flush(); /* required before updating the cursor */
if (did_one)
{
/* Put the GUI position where the cursor was, gui_update_cursor()
* uses that. */
gui.col = gui_cursor_col;
gui.row = gui_cursor_row;
gui_update_cursor(FALSE, FALSE);
}
gui_update_scrollbars(FALSE);
}
#endif

View File

@ -758,6 +758,8 @@ static char *(features[]) =
static int included_patches[] =
{ /* Add new patch number below this line */
/**/
2003,
/**/
2002,
/**/