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patch 7.4.2003
Problem: Still cursor flickering when a callback updates the screen. (David Samvelyan) Solution: Put the cursor in the right position after updating the screen.
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parent
a06ec8f345
commit
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18
src/screen.c
18
src/screen.c
@ -422,7 +422,7 @@ redraw_after_callback(void)
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; /* do nothing */
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else if (State & CMDLINE)
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redrawcmdline();
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else if ((State & NORMAL) || (State & INSERT))
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else if (State & (NORMAL | INSERT))
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{
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update_screen(0);
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setcursor();
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@ -486,8 +486,6 @@ update_curbuf(int type)
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}
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/*
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* update_screen()
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*
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* Based on the current value of curwin->w_topline, transfer a screenfull
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* of stuff from Filemem to ScreenLines[], and update curwin->w_botline.
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*/
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@ -499,6 +497,10 @@ update_screen(int type)
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#if defined(FEAT_SEARCH_EXTRA) || defined(FEAT_CLIPBOARD)
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int did_one;
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#endif
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#ifdef FEAT_GUI
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int gui_cursor_col;
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int gui_cursor_row;
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#endif
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/* Don't do anything if the screen structures are (not yet) valid. */
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if (!screen_valid(TRUE))
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@ -696,7 +698,11 @@ update_screen(int type)
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* scrolling may make it difficult to redraw the text under
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* it. */
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if (gui.in_use)
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{
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gui_cursor_col = gui.cursor_col;
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gui_cursor_row = gui.cursor_row;
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gui_undraw_cursor();
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}
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#endif
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}
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#endif
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@ -752,7 +758,13 @@ update_screen(int type)
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{
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out_flush(); /* required before updating the cursor */
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if (did_one)
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{
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/* Put the GUI position where the cursor was, gui_update_cursor()
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* uses that. */
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gui.col = gui_cursor_col;
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gui.row = gui_cursor_row;
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gui_update_cursor(FALSE, FALSE);
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}
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gui_update_scrollbars(FALSE);
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}
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#endif
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@ -758,6 +758,8 @@ static char *(features[]) =
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static int included_patches[] =
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{ /* Add new patch number below this line */
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/**/
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2003,
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/**/
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2002,
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/**/
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