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											2004-06-13 20:20:40 +00:00
										 |  |  |  | " These macros 'solve' any maze produced by the a-maze-ing maze.c program. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " First, a bit of maze theory. | 
					
						
							|  |  |  |  | " If you were put into a maze, a guaranteed method of finding your way | 
					
						
							|  |  |  |  | " out of the maze is to put your left hand onto a wall and just keep walking, | 
					
						
							|  |  |  |  | " never taking your hand off the wall. This technique is only guaranteed to | 
					
						
							|  |  |  |  | " work if the maze does not have any 'islands', or if the 'exit' is on the | 
					
						
							|  |  |  |  | " same island as your starting point. These conditions hold for the mazes | 
					
						
							|  |  |  |  | " under consideration. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " Assuming that the maze is made up of horizontal and vertical walls spaced | 
					
						
							|  |  |  |  | " one step apart and that you can move either north, south, east or west, | 
					
						
							|  |  |  |  | " then you can automate this procedure by carrying out the following steps. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " 1. Put yourself somewhere in the maze near a wall. | 
					
						
							|  |  |  |  | " 2. Check if you have a wall on your left. If so, go to step 4. | 
					
						
							|  |  |  |  | " 3. There is no wall on your left, so turn on the spot to your left and step | 
					
						
							|  |  |  |  | "    forward by one step and repeat step 2. | 
					
						
							|  |  |  |  | " 4. Check what is directly in front of you. If it is a wall, turn on the | 
					
						
							|  |  |  |  | "    spot to your right by 90 degrees and repeat step 4. | 
					
						
							|  |  |  |  | " 5. There is no wall in front of you, so step forward one step and | 
					
						
							|  |  |  |  | "    go to step 2. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " In this way you will cover all the corridors of the maze (until you get back | 
					
						
							|  |  |  |  | " to where you started from, if you do not stop). | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " By examining a maze produced by the maze.c program you will see that | 
					
						
							|  |  |  |  | " each square of the maze is one character high and two characters wide. | 
					
						
							|  |  |  |  | " To go north or south, you move by a one character step, but to move east or | 
					
						
							|  |  |  |  | " west you move by a two character step. Also note that in any position | 
					
						
							|  |  |  |  | " there are four places where walls could be put - to the north, to the south, | 
					
						
							|  |  |  |  | " to the east and to the west. | 
					
						
							|  |  |  |  | " A wall exists to the north of you if the character to the north of | 
					
						
							|  |  |  |  | " you is a _ (otherwise it is a space). | 
					
						
							|  |  |  |  | " A wall exists to the east of you if the character to the east of you | 
					
						
							|  |  |  |  | " is a | (otherwise it is a .). | 
					
						
							|  |  |  |  | " A wall exists to the west of you if the character to the west of you | 
					
						
							|  |  |  |  | " is a | (otherwise it is a .). | 
					
						
							|  |  |  |  | " A wall exists to the south of you if the character where you are | 
					
						
							|  |  |  |  | " is a _ (otherwise it is a space). | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " Note the difference for direction south, where we must examine the character | 
					
						
							|  |  |  |  | " where the cursor is rather than an adjacent cell. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " If you were implementing the above procedure is a normal computer language | 
					
						
							|  |  |  |  | " you could use a loop with if statements and continue statements, | 
					
						
							|  |  |  |  | " However, these constructs are not available in vi macros so I have used | 
					
						
							|  |  |  |  | " a state machine with 8 states. Each state signifies the direction you | 
					
						
							|  |  |  |  | " are going in and whether or not you have checked if there is a wall on | 
					
						
							|  |  |  |  | " your left. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " The transition from state to state and the actions taken on each transition | 
					
						
							|  |  |  |  | " are given in the state table below. | 
					
						
							|  |  |  |  | " The names of the states are N1, N2, S1, S2, E1, E2, W1, W2, where each letter | 
					
						
							|  |  |  |  | " stands for a direction of the compass, the number 1 indicates that the we | 
					
						
							|  |  |  |  | " have not yet checked to see if there is a wall on our left and the number 2 | 
					
						
							|  |  |  |  | " indicates that we have checked and there is a wall on our left. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " For each state we must consider the existence or not of a wall in a | 
					
						
							|  |  |  |  | " particular direction. This direction is given in the following table. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " NextChar table: | 
					
						
							|  |  |  |  | " state        direction       vi commands | 
					
						
							|  |  |  |  | "  N1              W               hF | 
					
						
							|  |  |  |  | "  N2              N               kF | 
					
						
							|  |  |  |  | "  S1              E               lF | 
					
						
							|  |  |  |  | "  S2              S               F | 
					
						
							|  |  |  |  | "  E1              N               kF | 
					
						
							|  |  |  |  | "  E2              E               lF | 
					
						
							|  |  |  |  | "  W1              S               F | 
					
						
							|  |  |  |  | "  W2              W               hF | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " where F is a macro which yanks the character under the cursor into | 
					
						
							|  |  |  |  | " the NextChar register (n). | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " State table: | 
					
						
							|  |  |  |  | " In the 'vi commands' column is given the actions to carry out when in | 
					
						
							|  |  |  |  | " this state and the NextChar is as given. The commands k, j, ll, hh move | 
					
						
							|  |  |  |  | " the current position north, south, east and west respectively. The | 
					
						
							|  |  |  |  | " command mm is used as a no-op command. | 
					
						
							|  |  |  |  | " In the 'next state' column is given the new state of the machine after | 
					
						
							|  |  |  |  | " the action is carried out. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " current state        NextChar    vi commands  next state | 
					
						
							|  |  |  |  | "      N1                 .            hh          W1 | 
					
						
							|  |  |  |  | "      N1                 |            mm          N2 | 
					
						
							|  |  |  |  | "      N2                 _            mm          E1 | 
					
						
							|  |  |  |  | "      N2               space          k           N1 | 
					
						
							|  |  |  |  | "      S1                 .            ll          E1 | 
					
						
							|  |  |  |  | "      S1                 |            mm          S2 | 
					
						
							|  |  |  |  | "      S2                 _            mm          W1 | 
					
						
							|  |  |  |  | "      S2               space          j           S1 | 
					
						
							|  |  |  |  | "      E1               space          k           N1 | 
					
						
							|  |  |  |  | "      E1                 _            mm          E2 | 
					
						
							|  |  |  |  | "      E2                 |            mm          S1 | 
					
						
							|  |  |  |  | "      E2                 .            ll          E1 | 
					
						
							|  |  |  |  | "      W1               space          j           S1 | 
					
						
							|  |  |  |  | "      W1                 _            mm          W2 | 
					
						
							|  |  |  |  | "      W2                 |            mm          N1 | 
					
						
							|  |  |  |  | "      W2                 .            hh          W1 | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " Complaint about vi macros: | 
					
						
							|  |  |  |  | " It seems that you cannot have more than one 'undo-able' vi command | 
					
						
							|  |  |  |  | " in the one macro, so you have to make lots of little macros and | 
					
						
							|  |  |  |  | " put them together. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " I'll explain what I mean by an example. Edit a file and | 
					
						
							|  |  |  |  | " type ':map Q rXY'. This should map the Q key to 'replace the | 
					
						
							|  |  |  |  | " character under the cursor with X and yank the line'. | 
					
						
							|  |  |  |  | " But when I type Q, vi tells me 'Can't yank inside global/macro' and | 
					
						
							|  |  |  |  | " goes into ex mode. However if I type ':map Q rXT' and ':map T Y', | 
					
						
							|  |  |  |  | " everything is OK. I`m doing all this on a Sparcstation. | 
					
						
							|  |  |  |  | " If anyone reading this has an answer to this problem, the author would | 
					
						
							|  |  |  |  | " love to find out. Mail to gregm@otc.otca.oz.au. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " The macros: | 
					
						
							|  |  |  |  | " The macro to run the maze solver is 'g'. This simply calls two other | 
					
						
							|  |  |  |  | " macros: I, to initialise everything, and L, to loop forever running | 
					
						
							|  |  |  |  | " through the state table. | 
					
						
							|  |  |  |  | " Both of these macros are long sequences of calls to other macros. All | 
					
						
							|  |  |  |  | " of these other macros are quite simple and so to understand how this | 
					
						
							|  |  |  |  | " works, all you need to do is examine macros I and L and learn what they | 
					
						
							|  |  |  |  | " do (a simple sequence of vi actions) and how L loops (by calling U, which | 
					
						
							|  |  |  |  | " simply calls L again). | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " Macro I sets up the state table and NextChar table at the end of the file. | 
					
						
							|  |  |  |  | " Macro L then searches these tables to find out what actions to perform and | 
					
						
							|  |  |  |  | " what state changes to make. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " The entries in the state table all begin with a key consisting of the | 
					
						
							|  |  |  |  | " letter 's', the current state and the NextChar.  After this is the | 
					
						
							|  |  |  |  | " action to take in this state and after this is the next state to change to. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " The entries in the NextChar table begin with a key consisting of the | 
					
						
							|  |  |  |  | " letter 'n' and the current state. After this is the action to take to | 
					
						
							|  |  |  |  | " obtain NextChar - the character that must be examined to change state. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " One way to see what each part of the macros is doing is to type in the | 
					
						
							|  |  |  |  | " body of the macros I and L manually (instead of typing 'g') and see | 
					
						
							|  |  |  |  | " what happens at each step. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " Good luck. | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | " Registers used by the macros: | 
					
						
							|  |  |  |  | " s (State)        - holds the state the machine is in | 
					
						
							|  |  |  |  | " c (Char)         - holds the character under the current position | 
					
						
							|  |  |  |  | " m (Macro)        - holds a vi command string to be executed later | 
					
						
							|  |  |  |  | " n (NextChar)     - holds the character we must examine to change state | 
					
						
							|  |  |  |  | " r (Second Macro) - holds a second vi command string to be executed later | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | set remap | 
					
						
							|  |  |  |  | set nomagic | 
					
						
							|  |  |  |  | set noterse | 
					
						
							|  |  |  |  | set wrapscan | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " g - go runs the whole show | 
					
						
							|  |  |  |  | "        I - initialise | 
					
						
							|  |  |  |  | "        L - then loop forever | 
					
						
							|  |  |  |  | map g   IL | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " I - initialise everything before running the loop | 
					
						
							|  |  |  |  | "   G$?.^M - find the last . in the maze | 
					
						
							|  |  |  |  | "        ^ - replace it with an X (the goal) | 
					
						
							|  |  |  |  | "   GYKeDP - print the state table and next char table at the end of the file | 
					
						
							|  |  |  |  | "       0S - initialise the state of the machine to E1 | 
					
						
							|  |  |  |  | "      2Gl - move to the top left cell of the maze | 
					
						
							|  |  |  |  | map I   G$?.
^GYKeDP0S2Gl | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " L - the loop which is executed forever | 
					
						
							|  |  |  |  | "        Q - save the current character in the Char register | 
					
						
							|  |  |  |  | "        A - replace the current character with an 'O' | 
					
						
							|  |  |  |  | "       ma - mark the current position with mark 'a' | 
					
						
							|  |  |  |  | "      GNB - on bottom line, create a command to search the NextChar table | 
					
						
							|  |  |  |  | "            for the current state | 
					
						
							|  |  |  |  | " 0M0E@m^M - yank the command into the Macro register and execute it | 
					
						
							|  |  |  |  | "       wX - we have now found the entry in the table, now yank the | 
					
						
							|  |  |  |  | "            following word into the Macro register | 
					
						
							|  |  |  |  | "     `a@m - go back to the current position and execute the macro, this will | 
					
						
							|  |  |  |  | "            yank the NextChar in register n | 
					
						
							|  |  |  |  | "   GT$B$R - on bottom line, create a command to search the state table | 
					
						
							|  |  |  |  | "            for the current state and NextChar | 
					
						
							|  |  |  |  | " 0M0E@m^M - yank the command into the Macro register and execute it | 
					
						
							|  |  |  |  | "      2WS - we have now found the entry in the table, now yank the | 
					
						
							|  |  |  |  | "            next state into the State macro | 
					
						
							|  |  |  |  | "       bX - and yank the action corresponding to this state table entry | 
					
						
							|  |  |  |  | "            into the Macro register | 
					
						
							|  |  |  |  | "      GVJ - on bottom line, create a command to restore the current character | 
					
						
							|  |  |  |  | "       0H - and save the command into the second Macro register | 
					
						
							| 
									
										
										
										
											2023-10-16 09:53:37 +02:00
										 |  |  |  | "     `a@r - go back to the current position and execute the macro to restore | 
					
						
							| 
									
										
										
										
											2004-06-13 20:20:40 +00:00
										 |  |  |  | "            the current character | 
					
						
							|  |  |  |  | "       @m - execute the action associated with this state | 
					
						
							|  |  |  |  | "        U - and repeat | 
					
						
							|  |  |  |  | map L   QAmaGNB0M0E@m
wX`a@mGT$B$R0M0E@m
2WSbXGVJ0H`a@r@mU | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " U - no tail recursion allowed in vi macros so cheat and set U = L | 
					
						
							|  |  |  |  | map U   L | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " S - yank the next two characters into the State register | 
					
						
							|  |  |  |  | map S   "sy2l | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " Q - save the current character in the Char register | 
					
						
							|  |  |  |  | map Q   "cyl | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " A - replace the current character with an 'O' | 
					
						
							|  |  |  |  | map A   rO | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " N - replace this line with the string 'n' | 
					
						
							|  |  |  |  | map N   C/n | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " B - put the current state | 
					
						
							|  |  |  |  | map B   "sp | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " M - yank this line into the Macro register | 
					
						
							|  |  |  |  | map M   "my$ | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " E - delete to the end of the line | 
					
						
							|  |  |  |  | map E   d$ | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " X - yank this word into the Macro register | 
					
						
							|  |  |  |  | map X   "myt  | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " T - replace this line with the string 's' | 
					
						
							|  |  |  |  | map T   C/s | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " R - put NextChar | 
					
						
							|  |  |  |  | map R   "np | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " V - add the letter 'r' (the replace vi command) | 
					
						
							|  |  |  |  | map V   ar | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " J - restore the current character | 
					
						
							|  |  |  |  | map J   "cp | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " H - yank this line into the second Macro register | 
					
						
							|  |  |  |  | map H   "ry$ | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " F - yank NextChar (this macro is called from the Macro register) | 
					
						
							|  |  |  |  | map F   "nyl | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " ^ - replace the current character with an 'X' | 
					
						
							|  |  |  |  | map ^   rX | 
					
						
							|  |  |  |  | " | 
					
						
							|  |  |  |  | "================================================================ | 
					
						
							|  |  |  |  | " YKeDP - create the state table, NextChar table and initial state | 
					
						
							|  |  |  |  | " Note that you have to escape the bar character, since it is special to | 
					
						
							|  |  |  |  | " the map command (it indicates a new line). | 
					
						
							|  |  |  |  | map Y   osE1  k  N1       sE1_ mm E2       sE2| mm S1       sE2. ll E1 | 
					
						
							|  |  |  |  | map K   osW1  j  S1       sW1_ mm W2       sW2| mm N1       sW2. hh W1 | 
					
						
							|  |  |  |  | map e   osN1. hh W1       sN1| mm N2       sN2  k  N1       sN2_ mm E1 | 
					
						
							|  |  |  |  | map D   osS1. ll E1       sS1| mm S2       sS2  j  S1       sS2_ mm W1 | 
					
						
							|  |  |  |  | map P   onE1 kF nE2 lF nW1 G$JF nW2 hF nN1 hF nN2 kF nS1 lF nS2 G$JF 
E1 |