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vim/src/beval.h

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/* vi:set ts=8 sts=4 sw=4 noet:
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*
* VIM - Vi IMproved by Bram Moolenaar
* Visual Workshop integration by Gordon Prieur
*
* Do ":help uganda" in Vim to read copying and usage conditions.
* Do ":help credits" in Vim to see a list of people who contributed.
*/
#if !defined(BEVAL__H) && (defined(FEAT_BEVAL) || defined(PROTO))
#define BEVAL__H
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#ifdef FEAT_GUI_GTK
# ifdef USE_GTK3
# include <gtk/gtk.h>
# else
# include <gtk/gtkwidget.h>
# endif
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#else
# if defined(FEAT_GUI_X11)
# include <X11/Intrinsic.h>
# endif
#endif
typedef enum
{
ShS_NEUTRAL, // nothing showing or pending
ShS_PENDING, // data requested from debugger
ShS_UPDATE_PENDING, // switching information displayed
ShS_SHOWING // the balloon is being displayed
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} BeState;
typedef struct BalloonEvalStruct
{
#ifdef FEAT_BEVAL_GUI
# ifdef FEAT_GUI_GTK
GtkWidget *target; // widget we are monitoring
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GtkWidget *balloonShell;
GtkWidget *balloonLabel;
unsigned int timerID; // timer for run
BeState showState; // tells us what's currently going on
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int x;
int y;
unsigned int state; // Button/Modifier key state
# else
# if !defined(FEAT_GUI_MSWIN)
Widget target; // widget we are monitoring
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Widget balloonShell;
Widget balloonLabel;
XtIntervalId timerID; // timer for run
BeState showState; // tells us what's currently going on
XtAppContext appContext; // used in event handler
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Position x;
Position y;
Position x_root;
Position y_root;
int state; // Button/Modifier key state
# else
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HWND target;
HWND balloon;
int x;
int y;
BeState showState; // tells us what's currently going on
# endif
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# endif
# if !defined(FEAT_GUI_GTK) && !defined(FEAT_GUI_MSWIN)
Dimension screen_width; // screen width in pixels
Dimension screen_height; // screen height in pixels
# endif
void (*msgCB)(struct BalloonEvalStruct *, int);
void *clientData; // For callback
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#endif
int ts; // tabstop setting for this buffer
#ifdef FEAT_VARTABS
int *vts; // vartabstop setting for this buffer
#endif
char_u *msg; // allocated: current text
#ifdef FEAT_GUI_MSWIN
void *tofree;
#endif
#ifdef FEAT_GUI_HAIKU
int x;
int y;
#endif
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} BalloonEval;
#define EVAL_OFFSET_X 15 // displacement of beval topleft corner from pointer
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#define EVAL_OFFSET_Y 10
#ifdef FEAT_BEVAL_GUI
# include "gui_beval.pro"
#endif
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#endif // BEVAL__H and FEAT_BEVAL_GUI