This commit is contained in:
Devine Lu Linvega
2018-10-04 11:27:40 +12:00
parent a8628139a0
commit fce187e04c
12 changed files with 1185 additions and 1366 deletions

View File

@@ -1,115 +1,106 @@
'use strict';
'use strict'
function Generator(layer,style)
{
this.layer = layer;
this.style = style;
function Generator (layer, style) {
this.layer = layer
this.style = style
function operate(layer,offset,scale,mirror = 0,angle = 0)
{
function operate (layer, offset, scale, mirror = 0, angle = 0) {
const l = copy(layer)
for(const k1 in l){
const seg = l[k1];
for(const k2 in seg.vertices){
if(mirror == 1){ seg.vertices[k2].x = (dotgrid.tool.settings.size.width) - seg.vertices[k2].x + 15 }
if(mirror == 2){ seg.vertices[k2].y = (dotgrid.tool.settings.size.height) - seg.vertices[k2].y + 30 }
for (const k1 in l) {
const seg = l[k1]
for (const k2 in seg.vertices) {
if (mirror == 1) { seg.vertices[k2].x = (dotgrid.tool.settings.size.width) - seg.vertices[k2].x + 15 }
if (mirror == 2) { seg.vertices[k2].y = (dotgrid.tool.settings.size.height) - seg.vertices[k2].y + 30 }
// Offset
seg.vertices[k2].x += offset.x
seg.vertices[k2].y += offset.y
// Rotate
const center = {x:(dotgrid.tool.settings.size.width/2)+offset.x+(7.5),y:(dotgrid.tool.settings.size.height/2)+offset.y+30}
seg.vertices[k2] = rotate_point(seg.vertices[k2],center,angle)
const center = { x: (dotgrid.tool.settings.size.width / 2) + offset.x + (7.5), y: (dotgrid.tool.settings.size.height / 2) + offset.y + 30 }
seg.vertices[k2] = rotate_point(seg.vertices[k2], center, angle)
// Scale
seg.vertices[k2].x *= scale
seg.vertices[k2].y *= scale
}
}
return l;
return l
}
this.render = function(prev,segment,mirror = 0)
{
const type = segment.type;
const vertices = segment.vertices;
let html = '';
let skip = 0;
this.render = function (prev, segment, mirror = 0) {
const type = segment.type
const vertices = segment.vertices
let html = ''
let skip = 0
for (const id in vertices) {
if (skip > 0) { skip -= 1; continue }
for(const id in vertices){
if(skip > 0){ skip -= 1; continue; }
let vertex = vertices[id]
let next = vertices[parseInt(id)+1]
let after_next = vertices[parseInt(id)+2]
let next = vertices[parseInt(id) + 1]
let after_next = vertices[parseInt(id) + 2]
if(id == 0 && !prev || id == 0 && prev && (prev.x != vertex.x || prev.y != vertex.y)){
html += `M${vertex.x},${vertex.y} `
if (id == 0 && !prev || id == 0 && prev && (prev.x != vertex.x || prev.y != vertex.y)) {
html += `M${vertex.x},${vertex.y} `
}
if(type == "line"){
html += `L${vertex.x},${vertex.y} `;
}
else if(type == "arc_c"){
if (type == 'line') {
html += `L${vertex.x},${vertex.y} `
} else if (type == 'arc_c') {
let clock = mirror > 0 ? '0,0' : '0,1'
html += next ? `A${Math.abs(next.x - vertex.x)},${Math.abs(next.y - vertex.y)} 0 ${clock} ${next.x},${next.y} ` : '';
}
else if(type == "arc_r"){
html += next ? `A${Math.abs(next.x - vertex.x)},${Math.abs(next.y - vertex.y)} 0 ${clock} ${next.x},${next.y} ` : ''
} else if (type == 'arc_r') {
let clock = mirror > 0 ? '0,1' : '0,0'
html += next ? `A${Math.abs(next.x - vertex.x)},${Math.abs(next.y - vertex.y)} 0 ${clock} ${next.x},${next.y} ` : '';
}
else if(type == "bezier"){
html += next && after_next ?`Q${next.x},${next.y} ${after_next.x},${after_next.y} ` : '';
html += next ? `A${Math.abs(next.x - vertex.x)},${Math.abs(next.y - vertex.y)} 0 ${clock} ${next.x},${next.y} ` : ''
} else if (type == 'bezier') {
html += next && after_next ? `Q${next.x},${next.y} ${after_next.x},${after_next.y} ` : ''
skip = 1
}
else{
} else {
console.warn(`unknown type:${type}`)
}
}
if(segment.type == "close"){
html += "Z "
if (segment.type == 'close') {
html += 'Z '
}
return html
}
this.convert = function(layer,mirror,angle)
{
let s = ""
this.convert = function (layer, mirror, angle) {
let s = ''
let prev = null
for(const id in layer){
const seg = layer[id];
s += `${this.render(prev,seg,mirror)}`
prev = seg.vertices ? seg.vertices[seg.vertices.length-1] : null
for (const id in layer) {
const seg = layer[id]
s += `${this.render(prev, seg, mirror)}`
prev = seg.vertices ? seg.vertices[seg.vertices.length - 1] : null
}
return s;
return s
}
this.toString = function(offset = {x:0,y:0}, scale = 1, mirror = this.style && this.style.mirror_style ? this.style.mirror_style : 0)
{
let s = this.convert(operate(this.layer,offset,scale))
this.toString = function (offset = { x: 0, y: 0 }, scale = 1, mirror = this.style && this.style.mirror_style ? this.style.mirror_style : 0) {
let s = this.convert(operate(this.layer, offset, scale))
if(mirror == 1 || mirror == 2){
s += this.convert(operate(this.layer,offset,scale,mirror),mirror)
if (mirror == 1 || mirror == 2) {
s += this.convert(operate(this.layer, offset, scale, mirror), mirror)
}
if(mirror == 3){
s += this.convert(operate(this.layer,offset,scale,mirror,120),mirror)
s += this.convert(operate(this.layer,offset,scale,mirror,240),mirror)
if (mirror == 3) {
s += this.convert(operate(this.layer, offset, scale, mirror, 120), mirror)
s += this.convert(operate(this.layer, offset, scale, mirror, 240), mirror)
}
if(mirror == 4){
s += this.convert(operate(this.layer,offset,scale,mirror,72),mirror)
s += this.convert(operate(this.layer,offset,scale,mirror,144),mirror)
s += this.convert(operate(this.layer,offset,scale,mirror,216),mirror)
s += this.convert(operate(this.layer,offset,scale,mirror,288),mirror)
if (mirror == 4) {
s += this.convert(operate(this.layer, offset, scale, mirror, 72), mirror)
s += this.convert(operate(this.layer, offset, scale, mirror, 144), mirror)
s += this.convert(operate(this.layer, offset, scale, mirror, 216), mirror)
s += this.convert(operate(this.layer, offset, scale, mirror, 288), mirror)
}
return s
}
function copy(data){ return data ? JSON.parse(JSON.stringify(data)) : []; }
function rotate_point(point, origin, angle){ angle = angle * Math.PI / 180.0; return { x: (Math.cos(angle) * (point.x-origin.x) - Math.sin(angle) * (point.y-origin.y) + origin.x).toFixed(1), y: (Math.sin(angle) * (point.x-origin.x) + Math.cos(angle) * (point.y-origin.y) + origin.y).toFixed(1) }; }
}
function copy (data) { return data ? JSON.parse(JSON.stringify(data)) : [] }
function rotate_point (point, origin, angle) { angle = angle * Math.PI / 180.0; return { x: (Math.cos(angle) * (point.x - origin.x) - Math.sin(angle) * (point.y - origin.y) + origin.x).toFixed(1), y: (Math.sin(angle) * (point.x - origin.x) + Math.cos(angle) * (point.y - origin.y) + origin.y).toFixed(1) } }
}