Files
grungnet/src/helpers/image.ts
T

277 lines
7.2 KiB
TypeScript

import imageOutline from "image-outline";
import blobToBuffer from "./blobToBuffer";
import Vector2 from "./Vector2";
const lightnessDetectionOffset = 0.1;
/**
* @param {HTMLImageElement} image
* @returns {boolean} True is the image is light
*/
export function getImageLightness(image: HTMLImageElement) {
const width = image.width;
const height = image.height;
let canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
let context = canvas.getContext("2d");
if (!context) {
// TODO: handle if context is null
return;
}
context.drawImage(image, 0, 0);
const imageData = context.getImageData(0, 0, width, height);
const data = imageData.data;
let lightPixels = 0;
let darkPixels = 0;
// Loop over every pixels rgba values
for (let i = 0; i < data.length; i += 4) {
const r = data[i];
const g = data[i + 1];
const b = data[i + 2];
const max = Math.max(Math.max(r, g), b);
if (max < 128) {
darkPixels++;
} else {
lightPixels++;
}
}
const norm = (lightPixels - darkPixels) / (width * height);
return norm + lightnessDetectionOffset >= 0;
}
/**
* @typedef CanvasImage
* @property {Blob|null} blob The blob of the resized image, `null` if the image was unable to be resized to that dimension
* @property {number} width
* @property {number} height
*/
type CanvasImage = {
blob: Blob | null,
width: number,
height: number
}
/**
* @param {HTMLCanvasElement} canvas
* @param {string} type
* @param {number} quality
* @returns {Promise<CanvasImage>}
*/
export async function canvasToImage(canvas: HTMLCanvasElement, type: string, quality: number): Promise<CanvasImage> {
return new Promise((resolve) => {
canvas.toBlob(
(blob) => {
resolve({ blob, width: canvas.width, height: canvas.height });
},
type,
quality
);
});
}
/**
* @param {HTMLImageElement} image the image to resize
* @param {number} size the size of the longest edge of the new image
* @param {string} type the mime type of the image
* @param {number} quality if image is a jpeg or webp this is the quality setting
* @returns {Promise<CanvasImage>}
*/
export async function resizeImage(image: HTMLImageElement, size: number, type: string, quality: number): Promise<CanvasImage> {
const width = image.width;
const height = image.height;
const ratio = width / height;
let canvas = document.createElement("canvas");
if (ratio > 1) {
canvas.width = size;
canvas.height = Math.round(size / ratio);
} else {
canvas.width = Math.round(size * ratio);
canvas.height = size;
}
let context = canvas.getContext("2d");
// TODO: Add error if context is empty
if (context) {
context.drawImage(image, 0, 0, canvas.width, canvas.height);
}
return await canvasToImage(canvas, type, quality);
}
/**
* @typedef ImageAsset
* @property {number} width
* @property {number} height
* @property {Uint8Array} file
* @property {string} mime
*/
export type ImageFile = {
file: Uint8Array | null,
width: number,
height: number,
type: "file",
id: string
}
/**
* Create a image file with resolution `size`x`size` with cover cropping
* @param {HTMLImageElement} image the image to resize
* @param {string} type the mime type of the image
* @param {number} size the width and height of the thumbnail
* @param {number} quality if image is a jpeg or webp this is the quality setting
* @returns {Promise<ImageAsset>}
*/
export async function createThumbnail(image: HTMLImageElement, type: string, size = 300, quality = 0.5): Promise<ImageFile> {
let canvas = document.createElement("canvas");
canvas.width = size;
canvas.height = size;
let context = canvas.getContext("2d");
const ratio = image.width / image.height;
if (ratio > 1) {
const center = image.width / 2;
const halfHeight = image.height / 2;
if (context) {
context.drawImage(
image,
center - halfHeight,
0,
image.height,
image.height,
0,
0,
canvas.width,
canvas.height
);
}
} else {
const center = image.height / 2;
const halfWidth = image.width / 2;
if (context) {
context.drawImage(
image,
0,
center - halfWidth,
image.width,
image.width,
0,
0,
canvas.width,
canvas.height
);
}
}
const thumbnailImage = await canvasToImage(canvas, type, quality);
let thumbnailBuffer = null;
if (thumbnailImage.blob) {
thumbnailBuffer = await blobToBuffer(thumbnailImage.blob);
}
return {
file: thumbnailBuffer,
width: thumbnailImage.width,
height: thumbnailImage.height,
mime: type,
};
}
/**
* @typedef CircleOutline
* @property {"circle"} type
* @property {number} x - Center X of the circle
* @property {number} y - Center Y of the circle
* @property {number} radius
*/
/**
* @typedef RectOutline
* @property {"rect"} type
* @property {number} width
* @property {number} height
* @property {number} x - Leftmost X position of the rect
* @property {number} y - Topmost Y position of the rect
*/
/**
* @typedef PathOutline
* @property {"path"} type
* @property {number[]} points - Alternating x, y coordinates zipped together
*/
/**
* @typedef {CircleOutline|RectOutline|PathOutline} Outline
*/
/**
* Get the outline of an image
* @param {HTMLImageElement} image
* @returns {Outline}
*/
export function getImageOutline(image, maxPoints = 100) {
// Basic rect outline for fail conditions
const defaultOutline = {
type: "rect",
x: 0,
y: 0,
width: image.width,
height: image.height,
};
try {
let outlinePoints = imageOutline(image, {
opacityThreshold: 1, // Allow everything except full transparency
});
if (outlinePoints) {
if (outlinePoints.length > maxPoints) {
outlinePoints = Vector2.resample(outlinePoints, maxPoints);
}
const bounds = Vector2.getBoundingBox(outlinePoints);
// Reject outline if it's area is less than 5% of the image
const imageArea = image.width * image.height;
const area = bounds.width * bounds.height;
if (area < imageArea * 0.05) {
return defaultOutline;
}
// Detect if the outline is a rectangle or circle
if (Vector2.rectangular(outlinePoints)) {
return {
type: "rect",
x: Math.round(bounds.min.x),
y: Math.round(bounds.min.y),
width: Math.round(bounds.width),
height: Math.round(bounds.height),
};
} else if (
Vector2.circular(
outlinePoints,
Math.max(bounds.width / 10, bounds.height / 10)
)
) {
return {
type: "circle",
x: Math.round(bounds.center.x),
y: Math.round(bounds.center.y),
radius: Math.round(Math.min(bounds.width, bounds.height) / 2),
};
} else {
// Flatten and round outline to save on storage size
const points = outlinePoints
.map(({ x, y }) => [Math.round(x), Math.round(y)])
.flat();
return { type: "path", points };
}
} else {
return defaultOutline;
}
} catch {
return defaultOutline;
}
}