362 lines
9.6 KiB
JavaScript
362 lines
9.6 KiB
JavaScript
import simplify from "simplify-js";
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import * as Vector2 from "./vector2";
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import { toDegrees } from "./shared";
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import colors from "./colors";
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const snappingThreshold = 1 / 5;
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export function getBrushPositionForTool(
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brushPosition,
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tool,
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toolSettings,
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gridSize,
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shapes
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) {
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let position = brushPosition;
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if (tool === "shape") {
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const snapped = Vector2.roundTo(position, gridSize);
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const minGrid = Vector2.min(gridSize);
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const distance = Vector2.length(Vector2.subtract(snapped, position));
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if (distance < minGrid * snappingThreshold) {
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position = snapped;
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}
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}
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if (tool === "fog" && toolSettings.type === "add") {
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if (toolSettings.useGridSnapping) {
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position = Vector2.roundTo(position, gridSize);
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}
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if (toolSettings.useEdgeSnapping) {
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const minGrid = Vector2.min(gridSize);
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let closestDistance = Number.MAX_VALUE;
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let closestPosition = position;
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// Find the closest point on all fog shapes
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for (let shape of shapes) {
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if (shape.type === "fog") {
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const points = shape.data.points;
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const isInShape = Vector2.pointInPolygon(position, points);
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// Find the closest point to each line of the shape
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for (let i = 0; i < points.length; i++) {
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const a = points[i];
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// Wrap around points to the start to account for closed shape
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const b = points[(i + 1) % points.length];
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const {
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distance: distanceToLine,
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point: pointOnLine,
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} = Vector2.distanceToLine(position, a, b);
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const isCloseToShape = distanceToLine < minGrid * snappingThreshold;
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if (
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(isInShape || isCloseToShape) &&
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distanceToLine < closestDistance
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) {
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closestPosition = pointOnLine;
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closestDistance = distanceToLine;
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}
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}
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}
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}
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position = closestPosition;
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}
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}
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return position;
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}
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export function getDefaultShapeData(type, brushPosition) {
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if (type === "circle") {
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return { x: brushPosition.x, y: brushPosition.y, radius: 0 };
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} else if (type === "rectangle") {
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return {
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x: brushPosition.x,
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y: brushPosition.y,
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width: 0,
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height: 0,
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};
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} else if (type === "triangle") {
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return {
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points: [
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{ x: brushPosition.x, y: brushPosition.y },
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{ x: brushPosition.x, y: brushPosition.y },
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{ x: brushPosition.x, y: brushPosition.y },
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],
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};
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}
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}
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export function getGridScale(gridSize) {
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if (gridSize.x < gridSize.y) {
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return { x: gridSize.y / gridSize.x, y: 1 };
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} else if (gridSize.y < gridSize.x) {
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return { x: 1, y: gridSize.x / gridSize.y };
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} else {
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return { x: 1, y: 1 };
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}
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}
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export function getUpdatedShapeData(type, data, brushPosition, gridSize) {
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const gridScale = getGridScale(gridSize);
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if (type === "circle") {
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const dif = Vector2.subtract(brushPosition, {
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x: data.x,
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y: data.y,
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});
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const scaled = Vector2.multiply(dif, gridScale);
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const distance = Vector2.length(scaled);
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return {
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...data,
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radius: distance,
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};
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} else if (type === "rectangle") {
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const dif = Vector2.subtract(brushPosition, { x: data.x, y: data.y });
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return {
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...data,
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width: dif.x,
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height: dif.y,
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};
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} else if (type === "triangle") {
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const points = data.points;
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const dif = Vector2.subtract(brushPosition, points[0]);
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// Scale the distance by the grid scale then unscale before adding
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const scaled = Vector2.multiply(dif, gridScale);
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const length = Vector2.length(scaled);
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const direction = Vector2.normalize(scaled);
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// Get the angle for a triangle who's width is the same as it's length
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const angle = Math.atan(length / 2 / length);
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const sideLength = length / Math.cos(angle);
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const leftDir = Vector2.rotateDirection(direction, toDegrees(angle));
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const rightDir = Vector2.rotateDirection(direction, -toDegrees(angle));
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const leftDirUnscaled = Vector2.divide(leftDir, gridScale);
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const rightDirUnscaled = Vector2.divide(rightDir, gridScale);
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return {
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points: [
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points[0],
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Vector2.add(Vector2.multiply(leftDirUnscaled, sideLength), points[0]),
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Vector2.add(Vector2.multiply(rightDirUnscaled, sideLength), points[0]),
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],
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};
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}
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}
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const defaultStrokeSize = 1 / 10;
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export function getStrokeSize(multiplier, gridSize, canvasWidth, canvasHeight) {
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const gridPixelSize = Vector2.multiply(gridSize, {
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x: canvasWidth,
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y: canvasHeight,
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});
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return Vector2.min(gridPixelSize) * defaultStrokeSize * multiplier;
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}
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export function shapeHasFill(shape) {
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return (
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shape.type === "fog" ||
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shape.type === "shape" ||
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(shape.type === "path" && shape.pathType === "fill")
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);
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}
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export function pointsToQuadraticBezier(points) {
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const quadraticPoints = [];
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// Draw a smooth curve between the points where each control point
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// is the current point in the array and the next point is the center of
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// the current point and the next point
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for (let i = 1; i < points.length - 2; i++) {
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const start = points[i - 1];
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const controlPoint = points[i];
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const next = points[i + 1];
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const end = Vector2.divide(Vector2.add(controlPoint, next), 2);
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quadraticPoints.push({ start, controlPoint, end });
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}
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// Curve through the last two points
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quadraticPoints.push({
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start: points[points.length - 2],
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controlPoint: points[points.length - 1],
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end: points[points.length - 1],
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});
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return quadraticPoints;
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}
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export function pointsToPathSmooth(points, close, canvasWidth, canvasHeight) {
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const path = new Path2D();
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if (points.length < 2) {
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return path;
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}
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path.moveTo(points[0].x * canvasWidth, points[0].y * canvasHeight);
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const quadraticPoints = pointsToQuadraticBezier(points);
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for (let quadPoint of quadraticPoints) {
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const pointScaled = Vector2.multiply(quadPoint.end, {
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x: canvasWidth,
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y: canvasHeight,
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});
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const controlScaled = Vector2.multiply(quadPoint.controlPoint, {
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x: canvasWidth,
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y: canvasHeight,
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});
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path.quadraticCurveTo(
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controlScaled.x,
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controlScaled.y,
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pointScaled.x,
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pointScaled.y
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);
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}
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if (close) {
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path.closePath();
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}
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return path;
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}
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export function pointsToPathSharp(points, close, canvasWidth, canvasHeight) {
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const path = new Path2D();
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path.moveTo(points[0].x * canvasWidth, points[0].y * canvasHeight);
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for (let point of points.slice(1)) {
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path.lineTo(point.x * canvasWidth, point.y * canvasHeight);
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}
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if (close) {
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path.closePath();
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}
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return path;
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}
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export function circleToPath(x, y, radius, canvasWidth, canvasHeight) {
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const path = new Path2D();
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const minSide = canvasWidth < canvasHeight ? canvasWidth : canvasHeight;
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path.arc(
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x * canvasWidth,
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y * canvasHeight,
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radius * minSide,
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0,
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2 * Math.PI,
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true
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);
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return path;
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}
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export function rectangleToPath(
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x,
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y,
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width,
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height,
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canvasWidth,
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canvasHeight
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) {
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const path = new Path2D();
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path.rect(
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x * canvasWidth,
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y * canvasHeight,
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width * canvasWidth,
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height * canvasHeight
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);
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return path;
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}
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export function shapeToPath(shape, canvasWidth, canvasHeight) {
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const data = shape.data;
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if (shape.type === "path") {
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return pointsToPathSmooth(
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data.points,
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shape.pathType === "fill",
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canvasWidth,
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canvasHeight
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);
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} else if (shape.type === "shape") {
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if (shape.shapeType === "circle") {
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return circleToPath(
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data.x,
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data.y,
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data.radius,
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canvasWidth,
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canvasHeight
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);
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} else if (shape.shapeType === "rectangle") {
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return rectangleToPath(
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data.x,
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data.y,
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data.width,
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data.height,
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canvasWidth,
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canvasHeight
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);
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} else if (shape.shapeType === "triangle") {
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return pointsToPathSharp(data.points, true, canvasWidth, canvasHeight);
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}
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} else if (shape.type === "fog") {
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return pointsToPathSharp(
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shape.data.points,
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true,
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canvasWidth,
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canvasHeight
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);
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}
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}
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export function isShapeHovered(
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shape,
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context,
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hoverPosition,
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canvasWidth,
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canvasHeight
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) {
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const path = shapeToPath(shape, canvasWidth, canvasHeight);
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if (shapeHasFill(shape)) {
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return context.isPointInPath(
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path,
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hoverPosition.x * canvasWidth,
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hoverPosition.y * canvasHeight
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);
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} else {
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return context.isPointInStroke(
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path,
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hoverPosition.x * canvasWidth,
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hoverPosition.y * canvasHeight
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);
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}
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}
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export function drawShape(shape, context, gridSize, canvasWidth, canvasHeight) {
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const path = shapeToPath(shape, canvasWidth, canvasHeight);
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const color = colors[shape.color] || shape.color;
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const fill = shapeHasFill(shape);
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context.globalAlpha = shape.blend ? 0.5 : 1.0;
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context.fillStyle = color;
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context.strokeStyle = color;
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if (shape.strokeWidth > 0) {
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context.lineCap = "round";
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context.lineWidth = getStrokeSize(
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shape.strokeWidth,
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gridSize,
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canvasWidth,
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canvasHeight
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);
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context.stroke(path);
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}
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if (fill) {
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context.fill(path);
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}
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}
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const defaultSimplifySize = 1 / 100;
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export function simplifyPoints(points, gridSize, scale) {
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return simplify(
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points,
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(Vector2.min(gridSize) * defaultSimplifySize) / scale
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);
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}
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export function getRelativePointerPosition(event, container) {
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if (container) {
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const containerRect = container.getBoundingClientRect();
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const x = (event.clientX - containerRect.x) / containerRect.width;
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const y = (event.clientY - containerRect.y) / containerRect.height;
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return { x, y };
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}
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}
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