[embed:](https://www.youtube.com/embed/Y7sEgoopz4E) ## Major Changes ### Dice Rolling Added a physically simulated dice tray and dice with a bunch of features. - Single click dice rolling, simply click the icon for the type of dice you want to roll and it will roll it. - Reroll all the dice in the tray by clicking the reroll icon or reroll an individual dice by picking it up and throwing it. - Automatic dice total and roll breakdown. - Physically based rendering for beautiful metal, plastic, glass, wood and stone dice. - Two dice tray sizes, a small one for rolling while still seeing the map or a large one for when you have a lot of dice to roll. - Intelligent renderering to allow the dice to only be drawn when there is movement, this allows there to be almost zero cost on battery life while the dice are inactive. ### Custom and New Default Tokens Along with the ability to add your own custom tokens there are new default tokens. The new tokens offer a wider variety of monster types as well as cover all official classes in D&D 5E. Replacing the token size input is a new add token button, clicking this will allow you to add and manage tokens. When adding a custom token there are a few options available. - Default Size, select the default number of grid cells that the token will take up (for non square tokens this is the number of horizontal tiles). - Is Mount / Vehicle, marking a token as a mount / vehicle does two things: first this token will always be shown below other tokens, second when moving this token any other token on top of the mount / vehicle will automatically be moved with it. - Hide in Sidebar, marking this as true will hide the token in the main token bar on the side of the screen. ### Overhauled Map and Interaction System Map, tokens, drawing and fog have all been unified into one system which leads to a lot of positives. - Tokens can now be hidden by the fog of war allowing for more options when setting up a game in advance. - Less bugs when interacting between map systems. - Drawings and fog can now extend past the map. - Tokens now have exact hit registration for dragging which is great for tokens with a lot of transparent parts. ## Minor Changes - New size and rotation options for tokens once they've been placed on the map. - Increased character limit for token labels. - Token movement is now animated for other party members. - A new visual display and method for deleting tokens from the map. [Reddit](https://www.reddit.com/r/OwlbearRodeo/comments/gshfrz/beta_v130_release_dice_rolling_and_custom_tokens/) --- May 29 2020