Zoom dice camera
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@@ -28,7 +28,7 @@ function DiceScene({ onSceneMount, onPointerDown, onPointerUp }) {
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let camera = new BABYLON.TargetCamera(
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"camera",
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new BABYLON.Vector3(0, 34, 0),
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new BABYLON.Vector3(0, 33.5, 0),
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scene
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);
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camera.fov = 0.65;
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