Updated network state debounce to 500ms
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@@ -23,7 +23,7 @@ export function PlayerProvider({ session, children }) {
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},
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session,
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"player_state",
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100,
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500,
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false
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);
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@@ -45,7 +45,7 @@ function NetworkedMapAndTokens({ session }) {
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null,
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session,
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"map_state",
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100,
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500,
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true,
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"mapId"
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);
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@@ -53,7 +53,7 @@ function NetworkedMapAndTokens({ session }) {
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null,
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session,
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"manifest",
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100,
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500,
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false
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);
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