Fixed grammar and spelling for all docs
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@@ -5,7 +5,7 @@
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### Saved Maps
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Added the ability to load and save multiple maps also added a selection of default maps.
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The map upload modal now shows a grid of maps at first this will be the new set of default maps (Blank, Grass, Sand, Stone, Water and Wood) but when you add your own they will show here as well.
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The map upload modal now shows a grid of maps. At first this will be the new set of default maps (Blank, Grass, Sand, Stone, Water and Wood) but when you add your own they will show here as well.
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### Edit Permissions
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@@ -26,7 +26,7 @@ First fog and drawing have been separated into three tools. The first is the fog
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The second tool is a new brush tool. The main update to this tool is a new line only drawing option which is good for making plans or annotations. The auto-shape detection has been removed in favour of the third tool.
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The third tool is a new shape tool, hopefully this should be more precise then the auto-shape option from v1.1. Rectangles, circles and triangles can be created by selecting a point and dragging outwards to create the required shape. While drawing shapes they will snap to the grid to make it easier draw area of effect spells.
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The third tool is a new shape tool, hopefully this should be more precise then the auto-shape option from v1.1. Rectangles, circles and triangles can be created by selecting a point and dragging outwards to create the required shape. While drawing shapes they will snap to the grid to make it easier to draw area of effect spells.
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## Minor Changes
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@@ -11,7 +11,7 @@ Added a physically simulated dice tray and dice with a bunch of features.
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- Automatic dice total and roll breakdown.
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- Physically based rendering for beautiful metal, plastic, glass, wood and stone dice.
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- Two dice tray sizes, a small one for rolling while still seeing the map or a large one for when you have a lot of dice to roll.
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- Intelligent renderering to allow the dice to only be drawn when there is movement, this allows there to be almost zero cost on battery life while the dice are inactive.
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- Intelligent rendering to allow the dice to only be drawn when there is movement, this allows there to be almost zero cost on battery life while the dice are inactive.
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### Custom and New Default Tokens
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@@ -1,7 +1,7 @@
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## Minor Changes
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- Fixed a bug where tokens that were placed on the map then removed from the token select screen could no longer be deleted from the map.
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- Fixed a bug where fog drawing couldn't be undone if there the last fog shape was deleted.
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- Fixed a bug where fog drawing couldn't be undone if the last fog shape was deleted.
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- Added the ability to add multiple new maps or tokens at the same time.
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- Added a Show Grid option for maps that will overlay a grid on the map. This can be useful for when you have a map with no grid or you want to verify your current grid settings.
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- Added the ability to erase multiple shapes at a time by dragging over a shape with the eraser tool. This works for fog erase and toggle as well.
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@@ -1,7 +1,7 @@
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## Minor Changes
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- Fixed a bug that would cause the game to crash when a player would lose internet connection.
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- Added an automatic reconnection feature for when internet connection is lost. This should also help when players put the site into the background and try and return to the game later.
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- Added an automatic reconnection feature for when internet connection is lost. This should also help when players put the site into the background and try to return to the game later.
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[Reddit](https://www.reddit.com/r/OwlbearRodeo/comments/ha301n/beta_v133_release_bug_fix_and_auto_reconnect/)
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[Twitter](https://twitter.com/OwlbearRodeo/status/1272868031014727680?s=20)
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@@ -13,7 +13,7 @@ The fog tool now has more options for supporting different interaction paradigms
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A new measure tool has been added to allow you to easily find out how far areas of the map are from one another. This tool has three options for calculating distance.
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- Grid Distance (default) or Chebyshev distance, this is the distance on a grid and is the metric use in D&D.
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- Grid Distance (default) or Chebyshev distance, this is the distance on a grid and is the metric used in D&D.
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- Line Distance or Euclidean distance is the actual distance between the two points of the measure tool.
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- City Block Distance or Manhattan distance is the distance when only travelling in the horizontal or vertical directions.
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@@ -60,12 +60,12 @@ When interacting with the map we now support keyboard shortcuts for quickly swit
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## Minor Changes
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- The brush tool, shape tool and erase tool have been combined in to one drawing tool. Having these tools combined should hopefully make the drawing experience a little simpler.
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- Added a new line tool that will allow you to draw staight lines.
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- The brush tool, shape tool and erase tool have been combined into one drawing tool. Having these tools combined should hopefully make the drawing experience a little simpler.
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- Added a new line tool that will allow you to draw straight lines.
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- Fixed performance regression for drawing tools that was introduced in v1.3.0.
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- Fixed performance issues when editing map and token settings.
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- Added a notification for when a user can connect to the server but not to other party members.
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- Fixed a bug that lead to a token getting stuck to the cursor when moving.
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- Fixed a bug that led to a token getting stuck to the cursor when moving.
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- Added a new loading indicator showing the progress of map and tokens when downloading them from other party members.
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- Fixed a bug that stopped the undo and redo buttons for fog editing being synced to other party members.
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@@ -9,7 +9,7 @@ A lot of the underlying network code was changed to support this so there may st
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Along with this there are a few bug fixes and small enhancements as well:
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- Fixed a bug that caused the drawing tools to dissapear on smaller screens when changing tools.
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- Fixed a bug that caused the drawing tools to disappear on smaller screens when changing tools.
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- Fixed keyboard shortcuts not working when interacting with elements other than the map.
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- Added a volume slider for audio sharing on platforms that support controlling audio.
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- Added a better function for determining which tokens are sitting on a token with the Vehicle / Mount option set.
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