Moved pointer out of player state and into separate socket event
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@@ -18,8 +18,6 @@ import MapStageContext, {
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import AuthContext from "../../contexts/AuthContext";
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import SettingsContext from "../../contexts/SettingsContext";
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import KeyboardContext from "../../contexts/KeyboardContext";
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import { PlayerUpdaterContext } from "../../contexts/PlayerContext";
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import PartyContext from "../../contexts/PartyContext";
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function MapInteraction({
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map,
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@@ -180,8 +178,6 @@ function MapInteraction({
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const auth = useContext(AuthContext);
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const settings = useContext(SettingsContext);
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const player = useContext(PlayerUpdaterContext);
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const party = useContext(PartyContext);
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const mapInteraction = {
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stageScale,
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@@ -223,19 +219,15 @@ function MapInteraction({
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/>
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{/* Forward auth context to konva elements */}
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<AuthContext.Provider value={auth}>
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<PlayerUpdaterContext.Provider value={player}>
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<PartyContext.Provider value={party}>
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<SettingsContext.Provider value={settings}>
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<KeyboardContext.Provider value={keyboardValue}>
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<MapInteractionProvider value={mapInteraction}>
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<MapStageProvider value={mapStageRef}>
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{mapLoaded && children}
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</MapStageProvider>
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</MapInteractionProvider>
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</KeyboardContext.Provider>
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</SettingsContext.Provider>
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</PartyContext.Provider>
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</PlayerUpdaterContext.Provider>
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<SettingsContext.Provider value={settings}>
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<KeyboardContext.Provider value={keyboardValue}>
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<MapInteractionProvider value={mapInteraction}>
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<MapStageProvider value={mapStageRef}>
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{mapLoaded && children}
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</MapStageProvider>
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</MapInteractionProvider>
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</KeyboardContext.Provider>
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</SettingsContext.Provider>
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</AuthContext.Provider>
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</Layer>
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</Stage>
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