Remove map preview sending and fix initial player map load
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@@ -9,7 +9,6 @@ import { useParty } from "../contexts/PartyContext";
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import { useAssets } from "../contexts/AssetsContext";
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import { omit } from "../helpers/shared";
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import { getMapPreviewAsset } from "../helpers/map";
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import useDebounce from "../hooks/useDebounce";
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import useNetworkedState from "../hooks/useNetworkedState";
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@@ -72,10 +71,6 @@ function NetworkedMapAndTokens({ session }) {
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const assets = {};
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const { owner } = map;
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if (map.type === "file") {
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const previewId = getMapPreviewAsset(map);
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if (previewId) {
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assets[previewId] = { id: previewId, owner };
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}
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const qualityId = map.resolutions[map.quality];
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if (qualityId) {
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assets[qualityId] = { id: qualityId, owner };
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