Added d100
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@@ -9,6 +9,7 @@ import D10Icon from "../../../icons/D10Icon";
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import D8Icon from "../../../icons/D8Icon";
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import D6Icon from "../../../icons/D6Icon";
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import D4Icon from "../../../icons/D4Icon";
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import D100Icon from "../../../icons/D100Icon";
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function DiceControls({ onDiceAdd }) {
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return (
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@@ -55,6 +56,13 @@ function DiceControls({ onDiceAdd }) {
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>
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<D4Icon />
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</IconButton>
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<IconButton
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title="Add D100"
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aria-label="Add D100"
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onClick={() => onDiceAdd(SunsetDice, "d100")}
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>
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<D100Icon />
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</IconButton>
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</Flex>
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);
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}
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@@ -115,34 +115,21 @@ function DiceTray({ isOpen }) {
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for (let i = 0; i < die.length; i++) {
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const dice = die[i];
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const diceAsleep = dieSleepRef.current[i];
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const speed = dice.physicsImpostor.getLinearVelocity().length();
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if (speed < 0.01 && !diceAsleep) {
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let highestDot = -1;
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let highestLocator;
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for (let locator of dice.getChildTransformNodes()) {
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let dif = locator
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.getAbsolutePosition()
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.subtract(dice.getAbsolutePosition());
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let direction = dif.normalize();
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const dot = BABYLON.Vector3.Dot(direction, BABYLON.Vector3.Up());
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if (dot > highestDot) {
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highestDot = dot;
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highestLocator = locator;
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}
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}
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const diceIsAsleep = dieSleepRef.current[i];
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const speed = getDiceSpeed(dice);
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if (speed < 0.01 && !diceIsAsleep) {
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dieSleepRef.current[i] = true;
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const newNumber = parseInt(highestLocator.name.slice(12));
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let newNumber = getDiceNumber(dice);
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setDieNumbers((prevNumbers) => {
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let newNumbers = [...prevNumbers];
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newNumbers[i] = newNumber;
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return newNumbers;
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});
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} else if (speed > 0.5 && diceAsleep) {
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} else if (speed > 0.5 && diceIsAsleep) {
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dieSleepRef.current[i] = false;
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setDieNumbers((prevNumbers) => {
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let newNumbers = [...prevNumbers];
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newNumbers[i] = null;
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newNumbers[i] = "unknown";
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return newNumbers;
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});
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}
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@@ -152,15 +139,73 @@ function DiceTray({ isOpen }) {
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}
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}
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function getDiceSpeed(dice) {
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const diceSpeed = dice.instance.physicsImpostor
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.getLinearVelocity()
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.length();
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// If the dice is a d100 check the d10 as well
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if (dice.type === "d100") {
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const d10Speed = dice.d10Instance.physicsImpostor
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.getLinearVelocity()
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.length();
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return Math.max(diceSpeed, d10Speed);
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} else {
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return diceSpeed;
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}
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}
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// Find the number facing up on a dice object
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function getDiceNumber(dice) {
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let number = getDiceInstanceNumber(dice.instance);
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// If the dice is a d100 add the d10
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if (dice.type === "d100") {
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const d10Number = getDiceInstanceNumber(dice.d10Instance);
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// Both zero set to 100
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if (d10Number === 0 && number === 0) {
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number = 100;
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} else {
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number += d10Number;
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}
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} else if (dice.type === "d10" && number === 0) {
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number = 10;
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}
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return number;
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}
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// Find the number facing up on a mesh instance of a dice
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function getDiceInstanceNumber(instance) {
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let highestDot = -1;
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let highestLocator;
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for (let locator of instance.getChildTransformNodes()) {
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let dif = locator
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.getAbsolutePosition()
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.subtract(instance.getAbsolutePosition());
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let direction = dif.normalize();
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const dot = BABYLON.Vector3.Dot(direction, BABYLON.Vector3.Up());
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if (dot > highestDot) {
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highestDot = dot;
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highestLocator = locator;
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}
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}
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return parseInt(highestLocator.name.slice(12));
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}
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async function handleDiceAdd(style, type) {
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const scene = sceneRef.current;
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const shadowGenerator = shadowGeneratorRef.current;
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if (scene && shadowGenerator) {
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const instance = await style.createInstance(type, scene);
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shadowGenerator.addShadowCaster(instance);
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dieRef.current.push(instance);
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let dice = { type, instance };
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// If we have a d100 add a d10 as well
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if (type === "d100") {
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const d10Instance = await style.createInstance("d10", scene);
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shadowGenerator.addShadowCaster(d10Instance);
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dice.d10Instance = d10Instance;
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}
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dieRef.current.push(dice);
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dieSleepRef.current.push(false);
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setDieNumbers((prevNumbers) => [...prevNumbers, null]);
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setDieNumbers((prevNumbers) => [...prevNumbers, "unknown"]);
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}
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}
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@@ -177,27 +222,28 @@ function DiceTray({ isOpen }) {
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bg="background"
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>
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<Scene onSceneMount={handleSceneMount} />
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<div
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style={{
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position: "absolute",
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bottom: "8px",
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left: "50%",
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transform: "translateX(-50%)",
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display: "flex",
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color: "white",
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}}
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>
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{dieNumbers.map((num, index) => (
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<h3 key={index}>
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{num || "?"}
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{index === dieNumbers.length - 1 ? "" : "+"}
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{!dieNumbers.includes("unknown") && (
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<div
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style={{
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position: "absolute",
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bottom: "8px",
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left: "50%",
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transform: "translateX(-50%)",
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display: "flex",
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color: "white",
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}}
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>
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{dieNumbers.map((num, index) => (
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<h3 key={index}>
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{num}
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{index === dieNumbers.length - 1 ? "" : "+"}
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</h3>
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))}
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<h3>
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{dieNumbers.length > 0 && `= ${dieNumbers.reduce((a, b) => a + b)}`}
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</h3>
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))}
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<h3>
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{dieNumbers.length > 0 &&
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`= ${dieNumbers.reduce((a, b) => (a || 0) + (b || 0))}`}
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</h3>
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</div>
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</div>
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)}
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<div
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style={{
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position: "absolute",
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