Added continuous dice roll calculation and scene render sleep
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@@ -3,7 +3,7 @@ import * as BABYLON from "babylonjs";
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import * as AMMO from "ammo.js";
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import "babylonjs-loaders";
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function DiceScene({ onSceneMount }) {
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function DiceScene({ onSceneMount, onPointerDown, onPointerUp }) {
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const sceneRef = useRef();
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const engineRef = useRef();
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const canvasRef = useRef();
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@@ -86,6 +86,7 @@ function DiceScene({ onSceneMount }) {
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selectedMeshRef.current = pickInfo.pickedMesh;
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}
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}
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onPointerDown();
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}
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function handlePointerUp() {
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@@ -105,6 +106,8 @@ function DiceScene({ onSceneMount }) {
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}
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selectedMeshRef.current = null;
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selectedMeshDeltaPositionRef.current = null;
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onPointerUp();
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}
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return (
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@@ -121,4 +124,9 @@ function DiceScene({ onSceneMount }) {
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);
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}
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DiceScene.defaultProps = {
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onPointerDown() {},
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onPointerUp() {},
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};
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export default DiceScene;
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