Added continuous dice roll calculation and scene render sleep
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@@ -5,7 +5,7 @@ import ExpandMoreDiceIcon from "../../icons/ExpandMoreDiceIcon";
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import DiceTray from "./dice/DiceTray";
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function MapDice() {
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const [isExpanded, setIsExpanded] = useState(true);
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const [isExpanded, setIsExpanded] = useState(false);
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return (
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<Flex
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