Added continuous dice roll calculation and scene render sleep

This commit is contained in:
Mitchell McCaffrey
2020-05-14 22:51:06 +10:00
parent d9c928dfcd
commit 6e027cd9a3
5 changed files with 269 additions and 169 deletions

View File

@@ -5,7 +5,7 @@ import ExpandMoreDiceIcon from "../../icons/ExpandMoreDiceIcon";
import DiceTray from "./dice/DiceTray";
function MapDice() {
const [isExpanded, setIsExpanded] = useState(true);
const [isExpanded, setIsExpanded] = useState(false);
return (
<Flex