diff --git a/src/docs/releaseNotes/v1.3.0.md b/src/docs/releaseNotes/v1.3.0.md
new file mode 100644
index 0000000..163bc66
--- /dev/null
+++ b/src/docs/releaseNotes/v1.3.0.md
@@ -0,0 +1,40 @@
+# v1.3.0
+
+## Major Changes
+
+### Dice Rolling
+
+Added a physically simulated dice tray and dice with a bunch of features.
+
+- Single click dice rolling, simply click the icon for the type of dice you want to roll and it will roll it.
+- Reroll all the dice in the tray by clicking the reroll icon or reroll an individual dice by picking it up and throwing it.
+- Automatic dice total and roll breakdown.
+- Physically based rendering for beautiful metal, plastic, glass, wood and stone dice.
+- Two dice tray sizes, a small one for rolling while still seeing the map or a large one for when you have a lot of dice to roll.
+- Intelligent renderering to allow the dice to only be drawn when there is movement, this allows there to be almost zero cost on battery life while the dice are inactive.
+
+### Custom and New Default Tokens
+
+Along with the ability to add your own custom tokens there are new default tokens.
+The new tokens offer a wider variety of moster types as well as cover all official classes in D&D 5E. Replacing the token size input is a new add token button, clicking this will allow you to add and manage tokens. When adding a custom token there are a few options available.
+
+- Default Size, select the default number of grid cells that the token will take up (for non square tokens this is the number of horizontal tiles).
+- Is Mount / Vehicle, marking a token as a mount / vehicle does two things: first this token will always be shown below other tokens, second when moving this token any other token on top of the mount / vehicle will automatically be moved with it.
+- Hide in Sidebar, marking this as true will hide the token in the main token bar on the side of the screen.
+
+### Overhauled Map and Interaction System
+
+Map, tokens, drawing and fog have all been unified into one system which leads to a lot of positives.
+
+- Tokens can now be hidden by the fog of war allowing for more options when setting up a game in advance.
+- Less bugs when interacting between map systems.
+- Drawings and fog can now extend past the map.
+- Tokens now have exact hit registration for dragging which is great for tokens with a lot of transparent parts.
+
+## Minor Changes
+
+- New size and rotation options for tokens once they've been placed on the map.
+- Removed one character limit for the token label.
+- A new visual display and method for deleting tokens from the map.
+
+[Reddit]()
diff --git a/src/routes/ReleaseNotes.js b/src/routes/ReleaseNotes.js
index 1bd12ab..b991e5a 100644
--- a/src/routes/ReleaseNotes.js
+++ b/src/routes/ReleaseNotes.js
@@ -8,6 +8,7 @@ import Markdown from "../components/Markdown";
const v110 = raw("../docs/releaseNotes/v1.1.0.md");
const v120 = raw("../docs/releaseNotes/v1.2.0.md");
const v121 = raw("../docs/releaseNotes/v1.2.1.md");
+const v130 = raw("../docs/releaseNotes/v1.3.0.md");
function ReleaseNotes() {
return (
@@ -30,6 +31,9 @@ function ReleaseNotes() {