diff --git a/src/docs/releaseNotes/v1.3.0.md b/src/docs/releaseNotes/v1.3.0.md new file mode 100644 index 0000000..163bc66 --- /dev/null +++ b/src/docs/releaseNotes/v1.3.0.md @@ -0,0 +1,40 @@ +# v1.3.0 + +## Major Changes + +### Dice Rolling + +Added a physically simulated dice tray and dice with a bunch of features. + +- Single click dice rolling, simply click the icon for the type of dice you want to roll and it will roll it. +- Reroll all the dice in the tray by clicking the reroll icon or reroll an individual dice by picking it up and throwing it. +- Automatic dice total and roll breakdown. +- Physically based rendering for beautiful metal, plastic, glass, wood and stone dice. +- Two dice tray sizes, a small one for rolling while still seeing the map or a large one for when you have a lot of dice to roll. +- Intelligent renderering to allow the dice to only be drawn when there is movement, this allows there to be almost zero cost on battery life while the dice are inactive. + +### Custom and New Default Tokens + +Along with the ability to add your own custom tokens there are new default tokens. +The new tokens offer a wider variety of moster types as well as cover all official classes in D&D 5E. Replacing the token size input is a new add token button, clicking this will allow you to add and manage tokens. When adding a custom token there are a few options available. + +- Default Size, select the default number of grid cells that the token will take up (for non square tokens this is the number of horizontal tiles). +- Is Mount / Vehicle, marking a token as a mount / vehicle does two things: first this token will always be shown below other tokens, second when moving this token any other token on top of the mount / vehicle will automatically be moved with it. +- Hide in Sidebar, marking this as true will hide the token in the main token bar on the side of the screen. + +### Overhauled Map and Interaction System + +Map, tokens, drawing and fog have all been unified into one system which leads to a lot of positives. + +- Tokens can now be hidden by the fog of war allowing for more options when setting up a game in advance. +- Less bugs when interacting between map systems. +- Drawings and fog can now extend past the map. +- Tokens now have exact hit registration for dragging which is great for tokens with a lot of transparent parts. + +## Minor Changes + +- New size and rotation options for tokens once they've been placed on the map. +- Removed one character limit for the token label. +- A new visual display and method for deleting tokens from the map. + +[Reddit]() diff --git a/src/routes/ReleaseNotes.js b/src/routes/ReleaseNotes.js index 1bd12ab..b991e5a 100644 --- a/src/routes/ReleaseNotes.js +++ b/src/routes/ReleaseNotes.js @@ -8,6 +8,7 @@ import Markdown from "../components/Markdown"; const v110 = raw("../docs/releaseNotes/v1.1.0.md"); const v120 = raw("../docs/releaseNotes/v1.2.0.md"); const v121 = raw("../docs/releaseNotes/v1.2.1.md"); +const v130 = raw("../docs/releaseNotes/v1.3.0.md"); function ReleaseNotes() { return ( @@ -30,6 +31,9 @@ function ReleaseNotes() { Release Notes +
+ +