Initial v1.3.0 release notes
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src/docs/releaseNotes/v1.3.0.md
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src/docs/releaseNotes/v1.3.0.md
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# v1.3.0
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## Major Changes
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### Dice Rolling
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Added a physically simulated dice tray and dice with a bunch of features.
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- Single click dice rolling, simply click the icon for the type of dice you want to roll and it will roll it.
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- Reroll all the dice in the tray by clicking the reroll icon or reroll an individual dice by picking it up and throwing it.
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- Automatic dice total and roll breakdown.
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- Physically based rendering for beautiful metal, plastic, glass, wood and stone dice.
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- Two dice tray sizes, a small one for rolling while still seeing the map or a large one for when you have a lot of dice to roll.
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- Intelligent renderering to allow the dice to only be drawn when there is movement, this allows there to be almost zero cost on battery life while the dice are inactive.
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### Custom and New Default Tokens
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Along with the ability to add your own custom tokens there are new default tokens.
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The new tokens offer a wider variety of moster types as well as cover all official classes in D&D 5E. Replacing the token size input is a new add token button, clicking this will allow you to add and manage tokens. When adding a custom token there are a few options available.
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- Default Size, select the default number of grid cells that the token will take up (for non square tokens this is the number of horizontal tiles).
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- Is Mount / Vehicle, marking a token as a mount / vehicle does two things: first this token will always be shown below other tokens, second when moving this token any other token on top of the mount / vehicle will automatically be moved with it.
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- Hide in Sidebar, marking this as true will hide the token in the main token bar on the side of the screen.
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### Overhauled Map and Interaction System
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Map, tokens, drawing and fog have all been unified into one system which leads to a lot of positives.
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- Tokens can now be hidden by the fog of war allowing for more options when setting up a game in advance.
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- Less bugs when interacting between map systems.
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- Drawings and fog can now extend past the map.
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- Tokens now have exact hit registration for dragging which is great for tokens with a lot of transparent parts.
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## Minor Changes
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- New size and rotation options for tokens once they've been placed on the map.
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- Removed one character limit for the token label.
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- A new visual display and method for deleting tokens from the map.
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[Reddit]()
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@@ -8,6 +8,7 @@ import Markdown from "../components/Markdown";
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const v110 = raw("../docs/releaseNotes/v1.1.0.md");
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const v120 = raw("../docs/releaseNotes/v1.2.0.md");
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const v121 = raw("../docs/releaseNotes/v1.2.1.md");
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const v130 = raw("../docs/releaseNotes/v1.3.0.md");
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function ReleaseNotes() {
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return (
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@@ -30,6 +31,9 @@ function ReleaseNotes() {
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<Text mb={2} variant="heading" as="h1" sx={{ fontSize: 5 }}>
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Release Notes
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</Text>
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<div id="v130">
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<Markdown source={v130} />
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</div>
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<div id="v121">
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<Markdown source={v121} />
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</div>
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