Initial v1.3.0 release notes

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Mitchell McCaffrey
2020-05-29 08:49:23 +10:00
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# v1.3.0
## Major Changes
### Dice Rolling
Added a physically simulated dice tray and dice with a bunch of features.
- Single click dice rolling, simply click the icon for the type of dice you want to roll and it will roll it.
- Reroll all the dice in the tray by clicking the reroll icon or reroll an individual dice by picking it up and throwing it.
- Automatic dice total and roll breakdown.
- Physically based rendering for beautiful metal, plastic, glass, wood and stone dice.
- Two dice tray sizes, a small one for rolling while still seeing the map or a large one for when you have a lot of dice to roll.
- Intelligent renderering to allow the dice to only be drawn when there is movement, this allows there to be almost zero cost on battery life while the dice are inactive.
### Custom and New Default Tokens
Along with the ability to add your own custom tokens there are new default tokens.
The new tokens offer a wider variety of moster types as well as cover all official classes in D&D 5E. Replacing the token size input is a new add token button, clicking this will allow you to add and manage tokens. When adding a custom token there are a few options available.
- Default Size, select the default number of grid cells that the token will take up (for non square tokens this is the number of horizontal tiles).
- Is Mount / Vehicle, marking a token as a mount / vehicle does two things: first this token will always be shown below other tokens, second when moving this token any other token on top of the mount / vehicle will automatically be moved with it.
- Hide in Sidebar, marking this as true will hide the token in the main token bar on the side of the screen.
### Overhauled Map and Interaction System
Map, tokens, drawing and fog have all been unified into one system which leads to a lot of positives.
- Tokens can now be hidden by the fog of war allowing for more options when setting up a game in advance.
- Less bugs when interacting between map systems.
- Drawings and fog can now extend past the map.
- Tokens now have exact hit registration for dragging which is great for tokens with a lot of transparent parts.
## Minor Changes
- New size and rotation options for tokens once they've been placed on the map.
- Removed one character limit for the token label.
- A new visual display and method for deleting tokens from the map.
[Reddit]()

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@@ -8,6 +8,7 @@ import Markdown from "../components/Markdown";
const v110 = raw("../docs/releaseNotes/v1.1.0.md");
const v120 = raw("../docs/releaseNotes/v1.2.0.md");
const v121 = raw("../docs/releaseNotes/v1.2.1.md");
const v130 = raw("../docs/releaseNotes/v1.3.0.md");
function ReleaseNotes() {
return (
@@ -30,6 +31,9 @@ function ReleaseNotes() {
<Text mb={2} variant="heading" as="h1" sx={{ fontSize: 5 }}>
Release Notes
</Text>
<div id="v130">
<Markdown source={v130} />
</div>
<div id="v121">
<Markdown source={v121} />
</div>