Changed data contexts to use useCallback and fixed performance issues when changing party state

This commit is contained in:
Mitchell McCaffrey
2021-01-22 14:59:05 +11:00
parent b443cdcf09
commit 3abf9c62fa
4 changed files with 341 additions and 237 deletions

View File

@@ -1,4 +1,10 @@
import React, { useEffect, useState, useContext } from "react";
import React, {
useEffect,
useState,
useContext,
useCallback,
useRef,
} from "react";
import * as Comlink from "comlink";
import AuthContext from "./AuthContext";
@@ -26,6 +32,8 @@ const defaultMapState = {
notes: {},
};
const worker = Comlink.wrap(new DatabaseWorker());
export function MapDataProvider({ children }) {
const { database, databaseStatus } = useContext(DatabaseContext);
const { userId } = useContext(AuthContext);
@@ -65,7 +73,6 @@ export function MapDataProvider({ children }) {
}
async function loadMaps() {
const worker = Comlink.wrap(new DatabaseWorker());
await worker.loadData("maps");
const storedMaps = await worker.data;
const sortedMaps = storedMaps.sort((a, b) => b.created - a.created);
@@ -80,139 +87,28 @@ export function MapDataProvider({ children }) {
loadMaps();
}, [userId, database, databaseStatus]);
/**
* Adds a map to the database, also adds an assosiated state for that map
* @param {Object} map map to add
*/
async function addMap(map) {
await database.table("maps").add(map);
const state = { ...defaultMapState, mapId: map.id };
await database.table("states").add(state);
setMaps((prevMaps) => [map, ...prevMaps]);
setMapStates((prevStates) => [state, ...prevStates]);
if (map.owner !== userId) {
await updateCache();
}
}
const mapsRef = useRef(maps);
useEffect(() => {
mapsRef.current = maps;
}, [maps]);
async function removeMap(id) {
await database.table("maps").delete(id);
await database.table("states").delete(id);
setMaps((prevMaps) => {
const filtered = prevMaps.filter((map) => map.id !== id);
return filtered;
});
setMapStates((prevMapsStates) => {
const filtered = prevMapsStates.filter((state) => state.mapId !== id);
return filtered;
});
}
const getMap = useCallback((mapId) => {
return mapsRef.current.find((map) => map.id === mapId);
}, []);
async function removeMaps(ids) {
await database.table("maps").bulkDelete(ids);
await database.table("states").bulkDelete(ids);
setMaps((prevMaps) => {
const filtered = prevMaps.filter((map) => !ids.includes(map.id));
return filtered;
});
setMapStates((prevMapsStates) => {
const filtered = prevMapsStates.filter(
(state) => !ids.includes(state.mapId)
);
return filtered;
});
}
async function resetMap(id) {
const state = { ...defaultMapState, mapId: id };
await database.table("states").put(state);
setMapStates((prevMapStates) => {
const newStates = [...prevMapStates];
const i = newStates.findIndex((state) => state.mapId === id);
if (i > -1) {
newStates[i] = state;
}
return newStates;
});
return state;
}
async function updateMap(id, update) {
// fake-indexeddb throws an error when updating maps in production.
// Catch that error and use put when it fails
try {
await database.table("maps").update(id, update);
} catch (error) {
// if (error.name !== "QuotaExceededError") {
const map = (await getMapFromDB(id)) || {};
await database.table("maps").put({ ...map, id, ...update });
// }
}
setMaps((prevMaps) => {
const newMaps = [...prevMaps];
const i = newMaps.findIndex((map) => map.id === id);
if (i > -1) {
newMaps[i] = { ...newMaps[i], ...update };
}
return newMaps;
});
}
async function updateMaps(ids, update) {
await Promise.all(
ids.map((id) => database.table("maps").update(id, update))
);
setMaps((prevMaps) => {
const newMaps = [...prevMaps];
for (let id of ids) {
const i = newMaps.findIndex((map) => map.id === id);
if (i > -1) {
newMaps[i] = { ...newMaps[i], ...update };
}
}
return newMaps;
});
}
async function updateMapState(id, update) {
await database.table("states").update(id, update);
setMapStates((prevMapStates) => {
const newStates = [...prevMapStates];
const i = newStates.findIndex((state) => state.mapId === id);
if (i > -1) {
newStates[i] = { ...newStates[i], ...update };
}
return newStates;
});
}
/**
* Adds a map to the database if none exists or replaces a map if it already exists
* Note: this does not add a map state to do that use AddMap
* @param {Object} map the map to put
*/
async function putMap(map) {
await database.table("maps").put(map);
setMaps((prevMaps) => {
const newMaps = [...prevMaps];
const i = newMaps.findIndex((m) => m.id === map.id);
if (i > -1) {
newMaps[i] = { ...newMaps[i], ...map };
} else {
newMaps.unshift(map);
}
return newMaps;
});
if (map.owner !== userId) {
await updateCache();
}
}
const getMapFromDB = useCallback(
async (mapId) => {
let map = await database.table("maps").get(mapId);
return map;
},
[database]
);
/**
* Keep up to cachedMapMax amount of maps that you don't own
* Sorted by when they we're last used
*/
async function updateCache() {
const updateCache = useCallback(async () => {
const cachedMaps = await database
.table("maps")
.where("owner")
@@ -228,16 +124,157 @@ export function MapDataProvider({ children }) {
return prevMaps.filter((map) => !idsToDelete.includes(map.id));
});
}
}
}, [database, userId]);
function getMap(mapId) {
return maps.find((map) => map.id === mapId);
}
/**
* Adds a map to the database, also adds an assosiated state for that map
* @param {Object} map map to add
*/
const addMap = useCallback(
async (map) => {
await database.table("maps").add(map);
const state = { ...defaultMapState, mapId: map.id };
await database.table("states").add(state);
setMaps((prevMaps) => [map, ...prevMaps]);
setMapStates((prevStates) => [state, ...prevStates]);
if (map.owner !== userId) {
await updateCache();
}
},
[database, updateCache, userId]
);
async function getMapFromDB(mapId) {
let map = await database.table("maps").get(mapId);
return map;
}
const removeMap = useCallback(
async (id) => {
await database.table("maps").delete(id);
await database.table("states").delete(id);
setMaps((prevMaps) => {
const filtered = prevMaps.filter((map) => map.id !== id);
return filtered;
});
setMapStates((prevMapsStates) => {
const filtered = prevMapsStates.filter((state) => state.mapId !== id);
return filtered;
});
},
[database]
);
const removeMaps = useCallback(
async (ids) => {
await database.table("maps").bulkDelete(ids);
await database.table("states").bulkDelete(ids);
setMaps((prevMaps) => {
const filtered = prevMaps.filter((map) => !ids.includes(map.id));
return filtered;
});
setMapStates((prevMapsStates) => {
const filtered = prevMapsStates.filter(
(state) => !ids.includes(state.mapId)
);
return filtered;
});
},
[database]
);
const resetMap = useCallback(
async (id) => {
const state = { ...defaultMapState, mapId: id };
await database.table("states").put(state);
setMapStates((prevMapStates) => {
const newStates = [...prevMapStates];
const i = newStates.findIndex((state) => state.mapId === id);
if (i > -1) {
newStates[i] = state;
}
return newStates;
});
return state;
},
[database]
);
const updateMap = useCallback(
async (id, update) => {
// fake-indexeddb throws an error when updating maps in production.
// Catch that error and use put when it fails
try {
await database.table("maps").update(id, update);
} catch (error) {
const map = (await getMapFromDB(id)) || {};
await database.table("maps").put({ ...map, id, ...update });
}
setMaps((prevMaps) => {
const newMaps = [...prevMaps];
const i = newMaps.findIndex((map) => map.id === id);
if (i > -1) {
newMaps[i] = { ...newMaps[i], ...update };
}
return newMaps;
});
},
[database, getMapFromDB]
);
const updateMaps = useCallback(
async (ids, update) => {
await Promise.all(
ids.map((id) => database.table("maps").update(id, update))
);
setMaps((prevMaps) => {
const newMaps = [...prevMaps];
for (let id of ids) {
const i = newMaps.findIndex((map) => map.id === id);
if (i > -1) {
newMaps[i] = { ...newMaps[i], ...update };
}
}
return newMaps;
});
},
[database]
);
const updateMapState = useCallback(
async (id, update) => {
await database.table("states").update(id, update);
setMapStates((prevMapStates) => {
const newStates = [...prevMapStates];
const i = newStates.findIndex((state) => state.mapId === id);
if (i > -1) {
newStates[i] = { ...newStates[i], ...update };
}
return newStates;
});
},
[database]
);
/**
* Adds a map to the database if none exists or replaces a map if it already exists
* Note: this does not add a map state to do that use AddMap
* @param {Object} map the map to put
*/
const putMap = useCallback(
async (map) => {
await database.table("maps").put(map);
setMaps((prevMaps) => {
const newMaps = [...prevMaps];
const i = newMaps.findIndex((m) => m.id === map.id);
if (i > -1) {
newMaps[i] = { ...newMaps[i], ...map };
} else {
newMaps.unshift(map);
}
return newMaps;
});
if (map.owner !== userId) {
await updateCache();
}
},
[database, updateCache, userId]
);
const ownedMaps = maps.filter((map) => map.owner === userId);