Added map loading provider to fix bugs with multiple asset loading
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@@ -8,6 +8,8 @@ import MapDrawing from "./MapDrawing";
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import MapFog from "./MapFog";
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import TokenDataContext from "../../contexts/TokenDataContext";
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import MapLoadingContext from "../../contexts/MapLoadingContext";
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import TokenMenu from "../token/TokenMenu";
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import TokenDragOverlay from "../token/TokenDragOverlay";
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import LoadingOverlay from "../LoadingOverlay";
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@@ -30,9 +32,9 @@ function Map({
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allowMapDrawing,
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allowFogDrawing,
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disabledTokens,
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loading,
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}) {
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const { tokensById } = useContext(TokenDataContext);
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const { isLoading } = useContext(MapLoadingContext);
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const gridX = map && map.gridX;
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const gridY = map && map.gridY;
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@@ -300,7 +302,7 @@ function Map({
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{mapControls}
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{tokenMenu}
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{tokenDragOverlay}
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{loading && <LoadingOverlay />}
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{isLoading && <LoadingOverlay />}
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</>
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}
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selectedToolId={selectedToolId}
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