Add back optionality to session socket to prevent multiple connections
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@@ -74,10 +74,10 @@ function useNetworkedState<S extends { readonly [x: string]: any } | null>(
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return;
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}
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const update = { id: debouncedState[partialUpdatesKey], changes };
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session.socket.emit(`${eventName}_update`, update);
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session.socket?.emit(`${eventName}_update`, update);
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}
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} else {
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session.socket.emit(eventName, debouncedState);
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session.socket?.emit(eventName, debouncedState);
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}
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dirtyRef.current = false;
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forceUpdateRef.current = false;
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@@ -112,11 +112,11 @@ function useNetworkedState<S extends { readonly [x: string]: any } | null>(
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});
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}
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session.socket.on(eventName, handleSocketEvent);
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session.socket.on(`${eventName}_update`, handleSocketUpdateEvent);
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session.socket?.on(eventName, handleSocketEvent);
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session.socket?.on(`${eventName}_update`, handleSocketUpdateEvent);
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return () => {
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session.socket.off(eventName, handleSocketEvent);
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session.socket.off(`${eventName}_update`, handleSocketUpdateEvent);
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session.socket?.off(eventName, handleSocketEvent);
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session.socket?.off(`${eventName}_update`, handleSocketUpdateEvent);
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};
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}, [session.socket, eventName, partialUpdatesKey]);
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