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grungnet/src/components/map/MapToken.js

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import React, { useState, useRef } from "react";
import { Image as KonvaImage, Group } from "react-konva";
import { useSpring, animated } from "react-spring/konva";
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import useImage from "use-image";
import usePrevious from "../../hooks/usePrevious";
import useGridSnapping from "../../hooks/useGridSnapping";
import { useUserId } from "../../contexts/UserIdContext";
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import {
useSetPreventMapInteraction,
useMapWidth,
useMapHeight,
} from "../../contexts/MapInteractionContext";
import { useGridCellPixelSize } from "../../contexts/GridContext";
import { useDataURL } from "../../contexts/AssetsContext";
import TokenStatus from "../token/TokenStatus";
import TokenLabel from "../token/TokenLabel";
import TokenOutline from "../token/TokenOutline";
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import { Intersection, getScaledOutline } from "../../helpers/token";
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import { tokenSources } from "../../tokens";
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function MapToken({
tokenState,
onTokenStateChange,
onTokenMenuOpen,
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onTokenDragStart,
onTokenDragEnd,
draggable,
fadeOnHover,
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map,
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}) {
const userId = useUserId();
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const mapWidth = useMapWidth();
const mapHeight = useMapHeight();
const setPreventMapInteraction = useSetPreventMapInteraction();
const gridCellPixelSize = useGridCellPixelSize();
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const tokenURL = useDataURL(tokenState, tokenSources);
const [tokenImage] = useImage(tokenURL);
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const tokenAspectRatio = tokenState.width / tokenState.height;
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const snapPositionToGrid = useGridSnapping();
function handleDragStart(event) {
const tokenGroup = event.target;
if (tokenState.category === "vehicle") {
const tokenIntersection = new Intersection(
getScaledOutline(tokenState, tokenWidth, tokenHeight),
{ x: tokenX - tokenWidth / 2, y: tokenY - tokenHeight / 2 },
{ x: tokenX, y: tokenY },
tokenState.rotation
);
// Find all other tokens on the map
const layer = tokenGroup.getLayer();
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const tokens = layer.find(".character");
for (let other of tokens) {
if (other === tokenGroup) {
continue;
}
if (tokenIntersection.intersects(other.position())) {
// Save and restore token position after moving layer
const position = other.absolutePosition();
other.moveTo(tokenGroup);
other.absolutePosition(position);
}
}
}
onTokenDragStart(event);
}
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function handleDragMove(event) {
const tokenGroup = event.target;
// Snap to corners of grid
if (map.snapToGrid) {
tokenGroup.position(snapPositionToGrid(tokenGroup.position()));
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}
}
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function handleDragEnd(event) {
const tokenGroup = event.target;
const mountChanges = {};
if (tokenState.category === "vehicle") {
const parent = tokenGroup.getParent();
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const mountedTokens = tokenGroup.find(".character");
for (let mountedToken of mountedTokens) {
// Save and restore token position after moving layer
const position = mountedToken.absolutePosition();
mountedToken.moveTo(parent);
mountedToken.absolutePosition(position);
mountChanges[mountedToken.id()] = {
x: mountedToken.x() / mapWidth,
y: mountedToken.y() / mapHeight,
lastModifiedBy: userId,
lastModified: Date.now(),
};
}
}
setPreventMapInteraction(false);
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onTokenStateChange({
...mountChanges,
[tokenState.id]: {
x: tokenGroup.x() / mapWidth,
y: tokenGroup.y() / mapHeight,
lastModifiedBy: userId,
lastModified: Date.now(),
},
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});
onTokenDragEnd(event);
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}
function handleClick(event) {
if (draggable) {
const tokenImage = event.target;
onTokenMenuOpen(tokenState.id, tokenImage);
}
}
const [tokenOpacity, setTokenOpacity] = useState(1);
// Store token pointer down time to check for a click when token is locked
const tokenPointerDownTimeRef = useRef();
function handlePointerDown(event) {
if (draggable) {
setPreventMapInteraction(true);
}
if (tokenState.locked && map.owner === userId) {
tokenPointerDownTimeRef.current = event.evt.timeStamp;
}
}
function handlePointerUp(event) {
if (draggable) {
setPreventMapInteraction(false);
}
// Check token click when locked and we are the map owner
// We can't use onClick because that doesn't check pointer distance
if (tokenState.locked && map.owner === userId) {
// If down and up time is small trigger a click
const delta = event.evt.timeStamp - tokenPointerDownTimeRef.current;
if (delta < 300) {
const tokenImage = event.target;
onTokenMenuOpen(tokenState.id, tokenImage);
}
}
}
function handlePointerEnter() {
if (fadeOnHover) {
setTokenOpacity(0.5);
}
}
function handlePointerLeave() {
if (tokenOpacity !== 1.0) {
setTokenOpacity(1.0);
}
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}
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const minCellSize = Math.min(
gridCellPixelSize.width,
gridCellPixelSize.height
);
const tokenWidth = minCellSize * tokenState.size;
const tokenHeight = (minCellSize / tokenAspectRatio) * tokenState.size;
// Animate to new token positions if edited by others
const tokenX = tokenState.x * mapWidth;
const tokenY = tokenState.y * mapHeight;
const previousWidth = usePrevious(mapWidth);
const previousHeight = usePrevious(mapHeight);
const resized = mapWidth !== previousWidth || mapHeight !== previousHeight;
const skipAnimation = tokenState.lastModifiedBy === userId || resized;
const props = useSpring({
x: tokenX,
y: tokenY,
immediate: skipAnimation,
});
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// When a token is hidden if you aren't the map owner hide it completely
if (map && !tokenState.visible && map.owner !== userId) {
return null;
}
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// Token name is used by on click to find whether a token is a vehicle or prop
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let tokenName = "";
if (tokenState) {
tokenName = tokenState.category;
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}
if (tokenState && tokenState.locked) {
tokenName = tokenName + "-locked";
}
return (
<animated.Group
{...props}
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width={tokenWidth}
height={tokenHeight}
draggable={draggable}
onMouseDown={handlePointerDown}
onMouseUp={handlePointerUp}
onMouseEnter={handlePointerEnter}
onMouseLeave={handlePointerLeave}
onTouchStart={handlePointerDown}
onTouchEnd={handlePointerUp}
onClick={handleClick}
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onTap={handleClick}
onDragEnd={handleDragEnd}
onDragStart={handleDragStart}
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onDragMove={handleDragMove}
opacity={tokenState.visible ? tokenOpacity : 0.5}
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name={tokenName}
id={tokenState.id}
>
<Group
width={tokenWidth}
height={tokenHeight}
x={0}
y={0}
rotation={tokenState.rotation}
offsetX={tokenWidth / 2}
offsetY={tokenHeight / 2}
>
<TokenOutline
outline={getScaledOutline(tokenState, tokenWidth, tokenHeight)}
hidden={!!tokenImage}
/>
</Group>
<KonvaImage
width={tokenWidth}
height={tokenHeight}
x={0}
y={0}
image={tokenImage}
rotation={tokenState.rotation}
offsetX={tokenWidth / 2}
offsetY={tokenHeight / 2}
hitFunc={() => {}}
/>
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<Group offsetX={tokenWidth / 2} offsetY={tokenHeight / 2}>
{tokenState.statuses?.length > 0 ? (
<TokenStatus
tokenState={tokenState}
width={tokenWidth}
height={tokenHeight}
/>
) : null}
{tokenState.label ? (
<TokenLabel
tokenState={tokenState}
width={tokenWidth}
height={tokenHeight}
/>
) : null}
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</Group>
</animated.Group>
);
}
export default MapToken;