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<html xmlns="http://www.w3.org/1999/xhtml"><head><title>cosmic rays</title><link rel="stylesheet" href="../../jargon.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.61.0"/><link rel="home" href="../index.html" title="The Jargon File"/><link rel="up" href="../C.html" title="C"/><link rel="previous" href="Core-Wars.html" title="Core Wars"/><link rel="next" href="cough-and-die.html" title="cough and die"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">cosmic rays</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="Core-Wars.html">Prev</a><EFBFBD></td><th width="60%" align="center">C</th><td width="20%" align="right"><EFBFBD><a accesskey="n" href="cough-and-die.html">Next</a></td></tr></table><hr/></div><dt><a id="cosmic-rays"/><dt xmlns="" id="cosmic-rays"><b>cosmic rays</b>: <span xmlns="http://www.w3.org/1999/xhtml" class="grammar">n.</span></dt></dt><dd><p> Notionally, the cause of <a href="../B/bit-rot.html"><i class="glossterm">bit rot</i></a>. However,
this is a semi-independent usage that may be invoked as a humorous way to
<a href="../H/handwave.html"><i class="glossterm">handwave</i></a> away any minor
<a href="../R/randomness.html"><i class="glossterm">randomness</i></a> that doesn't seem worth the bother of
investigating. &#8220;<span class="quote">Hey, Eric &#8212; I just got a burst of garbage on
my <a href="../T/tube.html"><i class="glossterm">tube</i></a>, where did that come from?</span>&#8221;
&#8220;<span class="quote">Cosmic rays, I guess.</span>&#8221; Compare
<a href="../S/sunspots.html"><i class="glossterm">sunspots</i></a>, <a href="../P/phase-of-the-moon.html"><i class="glossterm">phase of the moon</i></a>.
The British seem to prefer the usage <span class="firstterm">cosmic
showers</span>; <span class="firstterm">alpha particles</span>
is also heard, because stray alpha particles passing through a memory chip
can cause single-bit errors (this becomes increasingly more likely as
memory sizes and densities increase).</p></dd><dd><p>Factual note: Alpha particles cause bit rot, cosmic rays do not
(except occasionally in spaceborne computers). Intel could not explain
random bit drops in their early chips, and one hypothesis was cosmic rays.
So they created the World's Largest Lead Safe, using 25 tons of the stuff,
and used two identical boards for testing. One was placed in the safe, one
outside. The hypothesis was that if cosmic rays were causing the bit
drops, they should see a statistically significant difference between the
error rates on the two boards. They did not observe such a difference.
Further investigation demonstrated conclusively that the bit drops were due
to alpha particle emissions from thorium (and to a much lesser degree
uranium) in the encapsulation material. Since it is impossible to
eliminate these radioactives (they are uniformly distributed through the
earth's crust, with the statistically insignificant exception of uranium
lodes) it became obvious that one has to design memories to withstand these
hits.</p></dd><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="Core-Wars.html">Prev</a><EFBFBD></td><td width="20%" align="center"><a accesskey="u" href="../C.html">Up</a></td><td width="40%" align="right"><EFBFBD><a accesskey="n" href="cough-and-die.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Core Wars<72></td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top"><EFBFBD>cough and die</td></tr></table></div></body></html>